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Recent Comments



:D aaahhhh ok yep, I get it now. Yep works just like I wanted! Thanks so much!! (I was wondering why you had the (Key) part in there but I realized when I complied and said it expected Key but found greenfoot.Actor, found out the (Key) was for the parse :) lol) Thanks again.


Quick question, your scrolling world code has been very helpful (thanks!), I have been trying to work with your removeObject method because I'm trying to "collect" keys and cannot figure out how to send it a "key" when my guy walks over it. So I can't figure out how to determine a "Key" as a ScrollActor object to send to the method. Thanks for the help.