Unplayable lag even when not running game
By Harrypotamus, with 1 reply.
Replied to by danpost, almost 3 years ago:
Sounds like your world initialization has unruly code in it. It could be in the world constructor, itself, or it could be in one or more of the constructors of Objects created during world initialization. What I mean by "unruly code" is code that either does extensive work or does something repeatedly a huge number of times. File operations or accessing a database may increase the potential for lag (accessing UserInfo is included in this catagory). For fastest possible fix, best might be to upload the scenario with source code so others can peruse your code and test it out in hoping