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Taking the Private Variable of an actor, once clicking on it.
By Hyperbaba, with 1 reply.
Replied to by danpost, about 8 years ago:
(1) you should avoid using 'static' variables and method unless you need to retain a value during a scenario reset (like for a session high score, for example); (2) lines 15 and 121 are problems in that the will be set to values prematurely; these line are set when the object of their respective classes are created and do not automatically update; remove those lines and get the values from within the act method when needed; It would be easier to check for
Actor
object clicks in your
MyWorld act
method. You could start with the following classes:
I am having a serious problem with my animations.
By CosmicCaleb, with 4 replies.
Last reply by danpost, about 8 years ago:
Hippo is correct about what the line should be. You should have been getting an error without the correction since you are not using a "ka0.png" image.
fatcat scenario - issue of being unable to inherit the value of a public variable in subclass MyCat, inside the walkLeft and walkRight method call parenthesis
By parthjuthani, with 4 replies.
Last reply by danpost, about 8 years ago:
parthjuthani wrote...
So, in the super class MyCat, there should be 10 instead of 'int distance'?
There should be something that has a specific value. It could be a literal constant (like '10' is) or it could be a variable (with a pre-assigned value) or it could be a method call that returns a value of the appropriate type (int, in your case) or it could be an expression that evaluates to a value of that type. At any rate, you supply the distance that you want it to move.
non static method cannot be referenced from a static context.
By Joey1994, with 1 reply.
Replied to by danpost, about 8 years ago:
The is a series of problems with how you are trying to add worms into the world during game-play. First, in the
wormToevoegen
method, you have this: <Code Omitted>Line 2 creates a variable to hold a
Worm
object; then, line 3 assigns its value to itself (more of a fact than a command) -- its value remains
null
. Line 4 then tries to call method on a non-existent (null) worm. Let us now assume you had created a worm and assigned it t
JAVADOC - Commented methods not showing up in the documentation.
By MayorWolf, with 1 reply.
Replied to by MayorWolf, about 8 years ago:
SOLVED: The methods must be public!
Increasing the size of the bubble by 10
By gsingh87, with 14 replies.
Last reply by danpost, about 8 years ago:
gsingh87 wrote...
What code should I use to increment the size of the bubbles by 10 every time
Initial size plus 'a' times 10.
No Buttons Pressed
By CosmicCaleb, with 5 replies.
Last reply by CosmicCaleb, about 8 years ago:
Exactly! Thanks so much!!
While loop
By gsingh87, with 2 replies.
Last reply by gsingh87, about 8 years ago:
I fixed it thanks anyways
Mario not dying when touching object
By Starvader, with 1 reply.
Replied to by danpost, about 8 years ago:
A few things to consider:
only check collision between two object in one class -- not in both (I would put it all in the Mario class);
only check collision immediately after each move of the actor;
keep horizontal and vertical movement code separate (knowing which move caused a collision will tell you the orientation of the colliding actors);
you may want to dispense with the array of enemies in your world class; I doubt very much that there is a need for it
Please give your reason for the array if you feel you need it. T
Greenfoot not opening on Mac OS X?
By paletapayasa, with 4 replies.
Last reply by paletapayasa, about 8 years ago:
Thank you so much, I was finally able to enter the app!
Piano Tiles - Continuous Tiles
By faze_bleach, with 6 replies.
Last reply by faze_bleach, about 8 years ago:
Thanks very much danpost, sorry for the late reply.
can you teach me how to use it
By Rio, with 2 replies.
Last reply by Rio, about 8 years ago:
thx mate
Issues with executing code
By Facehugger, with 2 replies.
Last reply by danpost, about 8 years ago:
If I understand what you are looking for correctly, Hippo is correct about not needing a Cooldown class; but, my interpretation is that you just need the following in your World subclass: <Code Omitted>With this, there will be a 1 second delay before act cycle
Can you please help me?
By sjdiw, with 2 replies.
Last reply by davmac, about 8 years ago:
Also: (5) infinite (or very long) loop your code that only gets triggered occasionally. Does the scenario actually stop running - that is, does the "pause" button change back to saying "run"? If it does, it's either an exception or you've got an explicit Greenfoot.stop() call (or Greenfoot bug, as danpost suggests, though I think this is very unlikely). Otherwise, it's most likely an infinite or long-running loop in your code.
darn you quotes!!!
By C&PIndustries, with 2 replies.
Last reply by davmac, about 8 years ago:
if(Greenfoot.isKeyDown(¨right¨)
I'm not sure what character that is, but it is not the correct quote. You need to use the < " > character, not < ¨ >. On a UK keyboard it is shift+2, on a US keyboard it is shift+' (the key next to "enter").
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