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Current Discussions
Changing the order of subclasses of World (or Actor)
By doctorbeep, with 1 reply.
Replied to by Deepfist, over 1 year ago:
I am not sure if there is an option for choosing the order, but I do (kinda) know how the order is decided It depends on the word/character. If you have a subclass that starts with an A and a subclass that starts with a B, then the A will be the top one. If you have a subclass that starts with an a and a sublclass that starts with a B, then the B will be the top one. Not sure why but it's like that. If you have Level 1 and Level 2, then the top one should be Level 1, unless your Level 1 starts with a small L, then it will be Level 2 Say you have Level Start and Level end, then Level End
Help with game
By Lilia, with 10 replies.
Last reply by Lilia, over 1 year ago:
YAY! I just figured it out myself! Thank you very much for your help though @danpost; you really made my day. Without you, i probably would have really panicked very hard!
Interaction between 2 characters and spawning a new one
By vachiotis, with 1 reply.
Replied to by danpost, over 1 year ago:
vachiotis wrote...
I have a program where I want a character, lets say a male fish, interacts with a female fish and I want them to spawn another fish (either male or female, it doesnt really matter). I am new to programming and I can't find a solution to this problem. Can I get some help?
Since your
Fish
objects have a "
sex
" state, you should have a variable for male/female: <Code Omitted>Let's say that male =
1
and female =
0
. Now, you can add the following to the
act
method:
help with if statement
By Psg1223, with 4 replies.
Last reply by danpost, over 1 year ago:
Psg1223 wrote...
it returns as getobjects is always equaling zero and never changes the string variable
It does set a
String
variable called
player
to "
Ninja
" -- just not the one you think it should. Line 35 declares a new variable called
player
which is not the variable you declared on line 10. Remove the "
String
" from line 35 so the one on line 10 gets set.
Aquarium Lab
By r0b75hg7, with 2 replies.
Last reply by r0b75hg7, over 1 year ago:
Thanks, I got it.
Pollinating Bees Lab
By r0b75hg7, with 1 reply.
Replied to by r0b75hg7, over 1 year ago:
Never mind.
Trying to get the physics in my platformer right
By Nextonic, with 17 replies.
Last reply by danpost, over 1 year ago:
Nextonic wrote...
Looks something like this java.lang.RuntimeException: The gif file "images/RunRight.gif" doesn't exist.
Double check the file name and suffix. All characters must be in the proper upper/lower case.
trying to get radio button in java to work
By divinity, with 15 replies.
Last reply by danpost, almost 2 years ago:
divinity wrote...
I see the error and put in the curly (}) that I had miss out but now am getting another error << Code Omitted >>
Looks like you are trying to treat the
Banking
object as a
java.awt.Component
object, which, as coded, it is not.
Enemy wave system
By Deepfist, with 2 replies.
Last reply by Deepfist, almost 2 years ago:
The code is amazing, my DelayTimer is a bit different however. Nonetheless it's still wonderful and it has helped a lot (was stuck on this for a while). Thx a lot :D
Programing an endless route with 2 gifImages
By Ururu, with 7 replies.
Last reply by danpost, almost 2 years ago:
Ururu wrote...
thats right. I managed to simplify it based on whats within my knowledge and it works now :)
Please provide what you simplified it to.
Moving an actor towards another without rotating
By VOiDBABY, with 1 reply.
Replied to by danpost, almost 2 years ago:
VOiDBABY wrote...
I'm creating a 2D game in which enemies on the right side chase after the player on the left side. I was wondering if there's another way for the enemies to chase after the player as they move without rotating as it flips the images (has animations) upside down and backwards. I'd appreciate any suggestions or feedback! Here's my current code: << Code Omitted >>
Just reset the rotation back to zero after moving: <Code Omitted>
Bullet despawn
By Wizzzarium, with 2 replies.
Last reply by Deepfist, almost 2 years ago:
You need to implement a hit registration, you can do this the following way <Code Omitted> <Code Omitted>In this instance the bullet is looking if it intersecting with the actor Object. If it isn't intersecting (so it is null or == null), then it returns false
How to make a bullet disappear after hitting?
By Wizzzarium, with 3 replies.
Last reply by Wizzzarium, almost 2 years ago:
<3
How to code Player chasing an actor but it runs away as much as possible from the player?
By MuchieBun, with 1 reply.
Replied to by danpost, almost 2 years ago:
MuchieBun wrote...
It's like ghost from Pacman. I don't know how to code it, I've found sources but I can't understand it how it works. It's really difficult.
To run away: <Code Omitted>That is one way, at least. The idea of other ways is the same. Determine where (and possibly, how close) the player is, then turn away and move it.
Can you help me to solve this error?
By MuchieBun, with 6 replies.
Last reply by danpost, almost 2 years ago:
MuchieBun wrote...
how can i make my manager not to go through walls. Because, when the manager start to chase the player, it goes through the walls. :((
Well, you probably just want to reverse the moving if a wall is encountered. That is: <Code Omitted>There is no need for a separate method for this (remove the "
public void Wall()
' method). The order of instructions in your
act
method should probably be as follows:
17
18
19
20
21
22
23
X