This site requires JavaScript, please enable it in your browser!
Greenfoot
Username
Password
Remember Me?
Sign Up, Lost Password
Activity
About
Documentation
Download
Discuss
Scenarios
Discussions
You need to login to take part
Current Discussions
Avoiding overlapping objects
By cxcpio, with 2 replies.
Last reply by danpost, over 5 years ago:
cxcpio wrote...
<Code Omitted>
This makes it appear your objects can span more than one grid square; yet, you only set exactly one square as not empty when you place an object. You need to set all squares an object covers as not empty for your code to work. Also, you need check all square an actor will cover to place that actor -- not just the one where it starts at.
Value Display Danpost
By ronald, with 12 replies.
Last reply by ronald, over 5 years ago:
thanks danpost
Is there a way to check if 2 objects are overlapping?
By cxcpio, with 1 reply.
Replied to by Super_Hippo, over 5 years ago:
Use the isTouching-method to check if it overlaps with another one.
Playername
By PascalFischer, with 5 replies.
Last reply by danpost, over 5 years ago:
PascalFischer wrote...
and how can I show this name over my Main Actor?
Dark mode ?
By tr3x, with 6 replies.
Last reply by Super_Hippo, over 5 years ago:
I think I have all possible Windows settings as dark mode. Windows Explorer is also in dark for example. What you can also notice is that there is a bug with the last }. As there are like a million different options to adjust, it would be amazing to have a dark mode option to choose from in a future version, so you can enable a more eye friendly program and website.
create another Object, when clicking with the Mouse on a Button
By PascalFischer, with 1 reply.
Replied to by danpost, over 5 years ago:
Use: getWorld().addObject(...)
Can Super contain user input
By cxcpio, with 2 replies.
Last reply by cxcpio, over 5 years ago:
Works thanks!
Google Map API not working?
By bobkae, with no replies.
Hi - I have some students that want to use the Map class in a project. The simple examples aren't currently working in the latest version of Greenfoot. Does anyone know if this is a Greenfoot version issue, or a change in the Google Map API that is causing errors? The following is a compile error: Caused by: java.io.FileNotFoundException: Could not find file: http://maps.googleapis.com/maps/api/staticmap?sensor=false¢er=Brazil&size=600x400&zoom=5&maptype=roadmap
I have added jumping to my game and was wondering if there was way for the player not to be able to just hold down the jump key, I want the jump to happen only once per keypress, and not if the player is just holding the key down
By Sslur, with 1 reply.
Replied to by danpost, over 5 years ago:
To "catch" the changing of a continuous state, you need to know what the last state was (so you can compare the current state to it: <Code Omitted>In your case, it could be:
Hitbox
By nandoIT, with 1 reply.
Replied to by danpost, over 5 years ago:
nandoIT wrote...
hi I'm doing a donkeykong game right now. but i have a problem, in the Game from 1980 donkeykong rolles barrels and the player jumps over but the range of my barrels is so big the player cant jump over. how can i reduce the range of the barrel?
Are the sizes of your actors appropriate? Are the speed of the barrels appropriate? Is the jump speed and height of the player appropriate? In other words, what changes would you think might resolve the issue at hand?
How to prevent the player from jumping across platforms?
By AnJoMorto, with 4 replies.
Last reply by AnJoMorto, over 5 years ago:
danpost wrote...
AnJoMorto wrote...
I have a problem with where to place the code you gave me
Put it in your
fall
method.
Oh. That works perfectly. Thank you so much, you've helped me a lot! Have an awesome day
My character animation is buggy (the character flips upside down every time he moves left
By Sslur, with 2 replies.
Last reply by Sslur, over 5 years ago:
Thanks I'll let you know if it doesn't work
getting the Y cordinated of a object
By Ralkey, with 1 reply.
Replied to by danpost, over 5 years ago:
Ralkey wrote...
im trying to get the Y cordinates of the ground in my project. so when my character touches the ground.class it will get teleported to the top of my ground. but I have no idea how. << Code Omitted >>
This
was just posted on another discussion thread.
make a moving Menu Background
By PascalFischer, with 2 replies.
Last reply by PascalFischer, over 5 years ago:
thanks
How does one make a simple scoreboard?
By MrSkyPanda, with 8 replies.
Last reply by MrSkyPanda, over 5 years ago:
Thanks i figured it ot!
105
106
107
108
109
110
111
X