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Move multiple Objects simultaneously
By Mousekip, with 3 replies.
Last reply by Mousekip, over 5 years ago:
Ok thank you. Seems to work perfectly
Paint Order for instance
By SwaggyXiao, with 2 replies.
Last reply by danpost, over 5 years ago:
There is an undocumented behavior that actors are painted in the order they are added into the world. This would put the most recently actor on top of everything else. So, you can remove and add the one you want on top at any time.
Trouble with double jump mechanic
By thatkidwhoneedshelp, with 6 replies.
Last reply by thatkidwhoneedshelp, over 5 years ago:
danpost wrote...
You will need to track the state of the "space" key: <Code Omitted>tracking its state with the following: <Code Omitted>To do (or potentially do) something when the key is pressed down (going from up to down), you would want the following at line (a): <Code Omitted>Now, you can test the on ground and single jump states and apply the jumping code at (b). The falling code will be separate from any of this.
Could yo
Csv file
By Roshan123, with 10 replies.
Last reply by Roshan123, over 5 years ago:
now its fixed
HELP list size() not working properly?
By Gonçalo, with 5 replies.
Last reply by Gonçalo, over 5 years ago:
It worked @danpost! I do needed to create an act method in Game1 world. Thank you so much, your the best! Best regards.
Make an object follow the cursor
By Mousekip, with 8 replies.
Last reply by Mousekip, over 5 years ago:
danpost wrote...
Mousekip wrote...
At the time, when I wrote the comment, I already changed it to mouse and it still didnt work. As requested here´s the code of the entire class
Remove lines 123 and 141.
It now works perfectly! I should have noticed that when you wrote about what mousePressed means in detail. Thank you very much!
Where can I find images to animate Actors?
By Dev_grey97, with 1 reply.
Replied to by Mousekip, over 5 years ago:
If you dont plan to post it online, you could just google it and use any image you find. It would have to be a png though.
Removing an object once it has met the criteria
By potsmoka, with 23 replies.
Last reply by potsmoka, over 5 years ago:
Thank you it finaly works!!
Avoiding overlapping objects
By cxcpio, with 2 replies.
Last reply by danpost, over 5 years ago:
cxcpio wrote...
<Code Omitted>
This makes it appear your objects can span more than one grid square; yet, you only set exactly one square as not empty when you place an object. You need to set all squares an object covers as not empty for your code to work. Also, you need check all square an actor will cover to place that actor -- not just the one where it starts at.
Value Display Danpost
By ronald, with 12 replies.
Last reply by ronald, over 5 years ago:
thanks danpost
Is there a way to check if 2 objects are overlapping?
By cxcpio, with 1 reply.
Replied to by Super_Hippo, over 5 years ago:
Use the isTouching-method to check if it overlaps with another one.
Playername
By PascalFischer, with 5 replies.
Last reply by danpost, over 5 years ago:
PascalFischer wrote...
and how can I show this name over my Main Actor?
Dark mode ?
By tr3x, with 6 replies.
Last reply by Super_Hippo, over 5 years ago:
I think I have all possible Windows settings as dark mode. Windows Explorer is also in dark for example. What you can also notice is that there is a bug with the last }. As there are like a million different options to adjust, it would be amazing to have a dark mode option to choose from in a future version, so you can enable a more eye friendly program and website.
create another Object, when clicking with the Mouse on a Button
By PascalFischer, with 1 reply.
Replied to by danpost, over 5 years ago:
Use: getWorld().addObject(...)
Can Super contain user input
By cxcpio, with 2 replies.
Last reply by cxcpio, over 5 years ago:
Works thanks!
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