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Greenfoot
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Current Discussions
Remove object in range
By Sl3nDeRm4n, with 6 replies.
Last reply by Sl3nDeRm4n, almost 13 years ago:
thx
hey
By BradH, with 3 replies.
Last reply by BradH, almost 13 years ago:
ok, thanks guys.
Get closest
By Sl3nDeRm4n, with 2 replies.
Last reply by Sl3nDeRm4n, almost 13 years ago:
ok thank you for help
How to let Greenfoot wait?
By Sl3nDeRm4n, with 30 replies.
Last reply by Sl3nDeRm4n, almost 13 years ago:
Yes, must be. When I have finished my Lv.2 I will upload a first version of my game;)
How can I build a program, which gives me the numbers 1,2,4,8,16?
By Bl4ckJK, with 9 replies.
Last reply by danpost, almost 13 years ago:
Then there is this: <Code Omitted>
Inheriting and statics
By Zamoht, with 4 replies.
Last reply by Zamoht, almost 13 years ago:
Okay I get it now thanks.
How to delete a World and create a new one?
By Sl3nDeRm4n, with 2 replies.
Last reply by Sl3nDeRm4n, almost 13 years ago:
Thank you:)
Remove life
By Sl3nDeRm4n, with 10 replies.
Last reply by Sl3nDeRm4n, almost 13 years ago:
oh thx it worked was only typing fault
How Do I get one object to follow another?
By EpicAlbino, with 9 replies.
Last reply by -nic-, almost 13 years ago:
thanks and thanks for replying so quick
getRotation / setRotation issues
By Dob, with 4 replies.
Last reply by danpost, almost 13 years ago:
Well, we obviously do not have similar versions at all. Mine may be an old one; or, maybe one for a more basic class. I never did have any formal training in Java (or Greenfoot) and do not recall from where I came about acquiring the source. But I have seen several scenarios uploaded on the site that looked like they were the same.
IndexOutOfBounds - Please help!
By benessto, with 2 replies.
Last reply by benessto, almost 13 years ago:
Thanks you very much and also a good hint to use a static int!
Greenfoot.setWorld(World world) question
By Zamoht, with 6 replies.
Last reply by Zamoht, almost 13 years ago:
Okay so basically objects get flagged if there is no reference to them?
Sidescrolling concept
By darkmist255, with 5 replies.
Last reply by DoomN1nja, almost 13 years ago:
It means that actors can go 'out' of the world, basically so you can't see them, as opposed to them getting stuck at the edge
quick question
By BradH, with 2 replies.
Last reply by paulmartin42, almost 13 years ago:
THANKS
Range
By jdc4aub, with no replies.
I'm creating a game where when an enemy gets within some distance of the user's right hand, the enemy is killed. I am using a Kinect.<Code Omitted> That is what I was working with, I'm not sure how to make the transition from this code to the code that finds enemies in range of the right hand.
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