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scrolling back ground
By Avik, with 1 reply.
Replied to by GreenGoo, over 11 years ago:
Try this : http://www.greenfoot.org/scenarios/6719
Getting Enemies to Follow the Player
By cecarson, with 1 reply.
Replied to by Avik, over 11 years ago:
public void act() { moveIt(); followHuman(); RandMove(); } public void moveIt() { move(2); if(atWorldEdge()) { turn(5); } } public void RandMove() { if(Greenfoot.getRandomNumber(100)>20) { turn(Greenfoot.getRandomNumber(20)-10); } } public void followHuman() { String target; getObjectsInRange(400,Survivor.class); int targetX = getX(); int targetY
hi
By Alaska, with 1 reply.
Replied to by holla, over 11 years ago:
<Code Omitted>and <Code Omitted>
sorry
By Alaska, with no replies.
*object
Let objects in my world intersect with each other
By geekykid2013, with 2 replies.
Last reply by danpost, over 11 years ago:
You could use a string whose different characters represent different object types. Iterate through the string to place the objects in the world. For example (sort of a template):
counter
By GrimCreeper312, with 3 replies.
Last reply by danpost, over 11 years ago:
You can add a secondary constructor, adjust the 'updateImage' method and, if you want (or need) to, add a method to change (or set) the prefix. You will also have to add an instance String field to hold the prefix.
How to draw a Polygon ?
By Clem, with 2 replies.
Last reply by Clem, over 11 years ago:
The drawing works, thanks a lot !
i get an error when trying to view scenarios on the website.
By tylers, with 2 replies.
Last reply by tylers, over 11 years ago:
It still dont work when i do that. Sorry it been a long time just that i've haven't had a chance to fix it until now.
Gravity and Ground Help
By GrimCreeper312, with 1 reply.
Replied to by Gevater_Tod4711, over 11 years ago:
Maybe
my Operation: Crashtest game
can help you. If you have a look at the world classe getMaterialAt or getMaterialNumberAt that may help you with the ground detection. For jumping and falling you should have a look in the Hero class. Especally the methods for movement and the setLocation methods.
Help Please
By GrimCreeper312, with 6 replies.
Last reply by GrimCreeper312, over 11 years ago:
it was a corrupt png file
how to pause a timer
By MBX5, with 10 replies.
Last reply by Kartoffelbrot, over 11 years ago:
Or you only implement a boolean variable called break. IF the game should be paused you set it to 'true'. annd the act-method of the timer will only work then, like: <Code Omitted>
I need to make my stick man jump on to different obstacles
By SwaliG, with no replies.
So basically there are lots of different types of landing you could jump on which are invisible clouds which are seathrough and you go straight through them and a normal one where there is just a block.Also there is a special one which will either give you a certain amount of coins or give you a boost to get a lot higher
Null Pointer Exception with danpost's ScrollWorld
By FlyingRabidUnicornPig, with 7 replies.
Last reply by FlyingRabidUnicornPig, over 11 years ago:
Thanks!
Following problem
By flopa92, with 18 replies.
Last reply by danpost, over 11 years ago:
It should be '
getWorld().
getObjecs(lift.class)'.
not reseted variabels after pressing the "reset"-button
By schetefan24, with 5 replies.
Last reply by schetefan24, over 11 years ago:
right idea... it's static... in an earlier version I needed the variabel to be static, because I tried to set it from an actor class (it failed, now it's running on another way) thx, now I can clean up the code :D (I will have to hand it in, because it's a school project)
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