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Explosions
By DoctorProfessorYoshi, with 1 reply.
Replied to by Gevater_Tod4711, over 11 years ago:
For an explosion you can either create some explosion images and after every act change the image of an explosion object to the next image or you can use only one image and change it's size. In the Luna Lander scenario you'll find an example for this. Luna Lander is a Greenfoot demo which you'll find in your greenfoot installation directiory.
Hi-tech question about JRE/JDK
By JDNelson, with 2 replies.
Last reply by JDNelson, over 11 years ago:
Thanks for the reply. I since discovered my original analysis was incorrect. I basically had used a third party library. One of the methods did not require an new instance of it's class to be instantiated. This class is obviously not in the system JRE. I had to put the third party jar in (my jre home)/lib/ext/ I have it sorted out now. Thanks again.
Nullpointer exception?
By allekalle, with 2 replies.
Last reply by allekalle, over 11 years ago:
Thanks! That fixed it.
Need help with live counter?
By dangamecreator, with 13 replies.
Last reply by danpost, over 11 years ago:
Please only use one discussion thread for each issue. I answered this problem in the other discussion (as well as above, indirectly). Also, you should not continue others discussion with your own problems (start a new discussion and, if needed, refer to the other discussion).
How to end the game once a co-ordinate has been reached
By DarrenM2012, with 40 replies.
Last reply by danpost, over 11 years ago:
The code starting at 'if(getX() == 17 && getY()==15)' is not within a method (your act method ends just above that line with the closing curly bracket).
Need little help with live counter
By 103163, with 13 replies.
Last reply by Gevater_Tod4711, over 11 years ago:
If you update the value but don't update the board the value will be changed but you will not be able to see that the value changed because the image of the LiveCounter will not be updated. I think you should call the method updateBoard at the end of your livesDown() method.
Need held to end game urgently !
By ConorOwens, with 11 replies.
Last reply by derp2000, over 11 years ago:
oke, thanks
How to fallow rotation from another object "properly"
By oNkas, with 3 replies.
Last reply by oNkas, over 11 years ago:
bourne
your didint work, something maybe wrong. I used what
danpost
sayed and it works fine, so thanks.
Letters
By alagon, with 32 replies.
Last reply by alagon, over 11 years ago:
So it worked...now the only thing left is a gameover screen. I want it to be simple and i have created the subclass with a image, now i just need it to work so that if the bomb is at the bottom of the screen that it pops up and stops the game.
GREENFOOT DARE #1 THEME VOTE
By Game/maniac, with 24 replies.
Last reply by Animateur, over 11 years ago:
evolution
Can't get fireball to move
By wslade, with 12 replies.
Last reply by wslade, over 11 years ago:
Awesome! That did the trick.
Mysterious disappearing scenario
By Game/maniac, with 9 replies.
Last reply by davmac, over 11 years ago:
No problem. I realise you didn't mean any harm.
Drawing Strings
By Animateur, with 4 replies.
Last reply by danpost, over 11 years ago:
The 'img' created still needs to be set as the image of the actor. Try this: <Code Omitted>
How to make a value available in multiple classes
By tom1895, with 1 reply.
Replied to by Gevater_Tod4711, over 11 years ago:
The problem is that you can't reach a variable from another class in your class (not like you try to do this).
This tutorial
can help you getting to know how you can do this.
How to download programs?
By 16alexanderri, with 2 replies.
Last reply by JetLennit, over 11 years ago:
Get a decompiler and decompile
this
and it should work
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