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Current Discussions
IcedTea Error
By sametguzelgun, with 1 reply.
Replied to by davmac, over 11 years ago:
I'm pretty sure this is a problem with the IcedTea plugin. I don't think you can use it to view applets on greenfoot.org.
Problem with my code
By Dinokilla7, with 1 reply.
Replied to by Gevater_Tod4711, over 11 years ago:
Your class is never closed. Try adding '}' at the end of your class. That may help.
I have Enemy 1, 2 and 3 but Enemy 2 is compiled perfectly but the other 2 say they r compiled but still have the lines and wont let me place them on the map. what am i doing wrong?? here is Enemy1
By qsapp.3, with 1 reply.
Replied to by danpost, over 11 years ago:
In order to manually place them on the map, they must have a constructor method in the class. For the class given above, add this constructor: <Code Omitted>
How do I channel a "MainPlayer" into a new world if something happens such as he dies??
By qsapp.3, with 1 reply.
Replied to by FlyingRabidUnicornPig, over 11 years ago:
Could you explain it a bit better? If I understand you correctly, you want to spawn the player again when he dies... If that's the case, just set the world to a new version of that or something. It will look like the world is reset, but it didn't really reset. Or you could have a reset method that adds/deletes objects back into their original places (such as the MainPlayer at the beginning of the level)
I keep getting the error cannot find method for gameOver(); how do i fix this properly?? im very confused
By qsapp.3, with 5 replies.
Last reply by qsapp.3, over 11 years ago:
Thank you so much!
Need help with concept
By iWin4Poland, with 3 replies.
Last reply by danpost, over 11 years ago:
You probably have some tags within the sound file that the streamreader does not like. Try saving the sound file without any tag information.
need help for calling a method
By darkmist002, with 26 replies.
Last reply by darkmist002, over 11 years ago:
thanks, added an if else statement to the act method of the attack objects with that, and it works now.
Pausing
By DoctorProfessorYoshi, with 13 replies.
Last reply by DoctorProfessorYoshi, over 11 years ago:
Well i didn't realise you could remove it without the code going funny. The DoctorPrrofessor is out!
Space ship
By RahulUK, with 3 replies.
Last reply by danpost, over 11 years ago:
Use 'setLocation' instead of 'move' and only allow the 'left' and 'right' keys to work for movement.
Noob problem.
By Infucoder, with 7 replies.
Last reply by Kartoffelbrot, over 11 years ago:
Ok
Shooting
By eddietheboss27, with 2 replies.
Last reply by eddietheboss27, over 11 years ago:
Hahahahahahahahahaha very funny umar
Shooting
By RahulUK, with 5 replies.
Last reply by RahulUK, over 11 years ago:
ok Thanks i will try it out Zamoht
Hey guys me again anyone know how i can make objects that deteriate when clicked and then after a while completely break
By rhyslacy123, with 2 replies.
Last reply by rhyslacy123, over 11 years ago:
thanks man helped alot
I need help with strings
By Alby, with 6 replies.
Last reply by danpost, over 11 years ago:
If you insist on having the string drawn on the background image, then your options are limited to what your background image is. If it is a flat color, then you can redraw the string after setting the drawing color to that of the background image before drawing the new string; if not, then you will need to redraw the background image before drawing the new string. Better, however, is to use the image of an actor to draw the string on. A basic Text actor class or a basic Counter actor class can be used for this purpose. The difference between the two is where the int score field is locat
scrolling
By grace_lowton, with 15 replies.
Last reply by FlyingRabidUnicornPig, over 11 years ago:
what do you mean?
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