import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Enemy here.
*
* @author (Quinn Sapp)
* @version (5 July 2013)
*/
public class Enemy extends Animal
{
/**
* Act - do whatever the Enemy wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
move(3);
turnAtEdge();
randomTurn();
tryToEatMainPlayer();
}
public void turnAtEdge(){
if (atWorldEdge()){
turn(17);
}//end if
}
public void randomTurn() {
if (Greenfoot.getRandomNumber(100)<10)
{
turn(5);
}//end if
}
public void tryToEatMainPlayer(){
if(canSee(MainPlayer.class)){
eat(MainPlayer.class);
Greenfoot.playSound("au.wav");
}
}
}

