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Screen resolution, resizing?
By Aermus, with 5 replies.
Last reply by Aermus, about 11 years ago:
I am afraid nether of these will work because my game is a one screen multiplayer. If player 1 decides to go to the far left and player 2 to the right 1 of them will disappear off screen. This will be allot of work... :( Thanks again for helping me, i really appreciate it allot. I will try it out anyways, too see how it looks :)
Interrupting a method
By ddvink, with 3 replies.
Last reply by ddvink, about 11 years ago:
It's still the pig what I'm struggling with
using portals to switch between world classes
By skyhighh, with 12 replies.
Last reply by danpost, about 11 years ago:
Again, you need to create the Counter objects in the player constructor and add them into the world from the addedToWorld method. <Code Omitted>
HotKey to Game
By BahJiy, with 8 replies.
Last reply by BahJiy, about 11 years ago:
Thank for the help. I have something to add for others who are doing something like this. <Code Omitted>
Can't get scoreboard working!!
By Mace55555, with 14 replies.
Last reply by Mace55555, about 11 years ago:
THANK YOU!!! IT WOOOOOOOOOORKS!!!!!!!!!!! YOU HAVE NO IDEA HOW HAPPY I AM RIGHT NOW!!!!! IT'S WAY TO LATE NOW, BUT I SWEAR TO GOD I WILL RETURN THE FAVOR ONE DAY!!!! THANK YOU!!!!!!!
Collision problem
By Baenefin, with 15 replies.
Last reply by danpost, about 11 years ago:
That one loop should take care of all your shrooms (Shroom, shroom2, shroom3, etc.).
Referencing a Non-Static Method from a Static Context
By Ed.Betteridge, with 3 replies.
Last reply by danpost, about 11 years ago:
You would need to add a method to the Display class to alter the image and have a reference to the Display object to call the method on.
Das Ende der Welt...
By Aceman, with 2 replies.
Last reply by Aceman, about 11 years ago:
Jaa ich war nur nicht ganz so motiverit alles auf Englisch zu schreiben ^^ Danke schöön :)
Reading one number from a string (array?)
By askgriff, with 7 replies.
Last reply by askgriff, about 11 years ago:
OH! Duh. Thank you. Wow... LOL Of course.
Help with objects follow each other.
By 13111876, with 2 replies.
Last reply by 13111876, about 11 years ago:
@davmac first of all thanks for the reply it helped me a lot. But now I want to have also the list of dier(animal) in the same code. I did something like this.
Spawning help
By Baenefin, with no replies.
Hello all, I am trying to add a new object to the world by getting the X and Y from another object. I would like to spawn a heart if my enemy dies. Alice can kill an enemy by jumping on it. So when alice kills an enemy Alice should spawn another enemy? <Code Omitted>
Need an object fixed to the screen, not the map.
By Tavi, with 48 replies.
Last reply by Tavi, about 11 years ago:
Again, no camera movement.. and the new camera up method makes the game extremely buggy.. :( if i jump i jump an entire floor.. ( wayyy to high) and the new walk method freezes the entire camera! I'm hoping you could help me out in a more personal matter, else it might take a very long time.. I've sent a short email to the gmail adress on your account :) .. hopefully we can resolve this issue, I Will post the entire game early next week.
Space invaders enemy AI
By benskii93, with 3 replies.
Last reply by benskii93, about 11 years ago:
This is all good information, its given me some good ideas, thanks a lot both of you.
Greeps?
By mauz.asghar, with 3 replies.
Last reply by Bryan123, about 11 years ago:
Ya mauz holy. This stuff isnt for the public
my problem in source code is illegal character:\8211.what is that?im not understand about this
By fiki, with 1 reply.
Replied to by mjrb4, about 11 years ago:
8211 is an alternative dash (-) symbol in a different character set, where I have seen this message it's where people have copied code off a site that doesn't use the correct ascii based dash symbol, and thus causes issues. Have a look through your code and re-type any dashes (the error should give you the line number the suspect character is on which will make this much easier.)
770
771
772
773
774
775
776
X