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Current Discussions
How to read and compare a specific pixel in an img?
By frederikam, with 2 replies.
Last reply by frederikam, almost 11 years ago:
Okay thanks for leading me in the right direction.
Creating Images
By David.Budnick, with 2 replies.
Last reply by David.Budnick, almost 11 years ago:
Thank you so much you saved my life!!!
Game Design One(BVW)
By csr1010, with 4 replies.
Last reply by csr1010, almost 11 years ago:
IMPROVED BULLET CODE
simple zombie game
By jubyfollower, with 2 replies.
Last reply by jubyfollower, almost 11 years ago:
thanks! :D
How to randomly assign specific numbers to random objects?
By lonesoldierx7, with 1 reply.
Replied to by bourne, almost 11 years ago:
Something like this where Object is whatever type of objects getting assigned values: Assuming there are equal or greater number of specific numbers than objects to be assigned to, and that you are wishing to assign 1 to 1. <Code Omitted> OR if you want to assign an array of values without regard to repetition among the objects, then something like this:
Bullets start in the middle of thw world instead of where the actor is.
By ewc0707, with 3 replies.
Last reply by danpost, almost 11 years ago:
Replace 'getWorld()' in the 'addObject' line with 'sworld'.
Explosions aren't showing up where they should!
By ewc0707, with 9 replies.
Last reply by ewc0707, almost 11 years ago:
Ok thank you very much.
How to sporn random
By Asoraso, with 32 replies.
Last reply by Asoraso, almost 11 years ago:
Thank you realy much ! And Gevater_Tod4711 too.
Breakout help (I would appreciate it :) )
By OhSoFoxy, with no replies.
Okay, so a while ago I posted asking for a code for infinite loop. So how do I alter that code so that every time it resets, the ball is smaller? Here's my code: Board: <Code Omitted> Ball: <Code Omitted> Paddle <Code Omitted> BonusBlock <Code Omitted> and the regular Block: <Code Omitted>
Rmoving Objects
By Lime25Sour, with 2 replies.
Last reply by danpost, almost 11 years ago:
Look at the 'eat' method of the Animal class.
Moving object to opposite of world when it reaches one side
By bzhang, with 3 replies.
Last reply by danpost, almost 11 years ago:
You do not want to use the current location of the object (by using 'getY') to limit the random number generation. If 'getY' returns '0' then this error will occur as no valid return value would be legal (zero is not positive). You should instead use the height of the world by using 'getHeight' (rather 'getWorld().getHeight()', since the code is in an actor class).
How to make my Container edges like walls
By JasonZhu, with 7 replies.
Last reply by DanPostV2, almost 11 years ago:
hey
Help with Container
By JasonZhu, with 2 replies.
Last reply by JasonZhu, almost 11 years ago:
That is exactly what i wanted, thanks alot
Taking in keyboard/user input?
By Yedya, with 2 replies.
Last reply by Yedya, almost 11 years ago:
thanks
Change Mouse Location?
By shrucis1, with 3 replies.
Last reply by shrucis1, almost 11 years ago:
Thanks guys! This really helps me out!
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