Why do my enemies look like this?
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Space here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Space extends World
{
Counter counter = new Counter("Score: ");
/**
* Constructor for objects of class Space.
*
*/
public Space()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(1000, 650, 1);
prepare();
}
/**
* Prepare the world for the start of the program. That is: create the initial
* objects and add them to the world.
*/
private void prepare()
{
Rocket rocket = new Rocket();
addObject(rocket, 297, 295);
Rocket rocket2 = new Rocket();
addObject(rocket2, 562, 689);
rocket.setLocation(252, 347);
removeObject(rocket);
rocket2.setLocation(129, 374);
Enemy enemy = new Enemy();
addObject(enemy, 914, 411);
enemy.setLocation(912, 375);
removeObject(enemy);
Spawn spawn = new Spawn();
addObject(spawn, 1183, 611);
Spawn spawn2 = new Spawn();
addObject(spawn2, 1175, 383);
Spawn spawn3 = new Spawn();
addObject(spawn3, 1184, 101);
Spawn3 spawn32 = new Spawn3();
addObject(spawn32, 1171, 586);
Spawn3 spawn33 = new Spawn3();
addObject(spawn33, 1171, 664);
Spawn3 spawn34 = new Spawn3();
addObject(spawn34, 1177, 533);
Spawn3 spawn35 = new Spawn3();
addObject(spawn35, 1180, 454);
Spawn3 spawn36 = new Spawn3();
addObject(spawn36, 1188, 499);
Spawn3 spawn37 = new Spawn3();
addObject(spawn37, 1179, 316);
Spawn3 spawn38 = new Spawn3();
addObject(spawn38, 1186, 363);
Spawn3 spawn39 = new Spawn3();
addObject(spawn39, 1188, 239);
Spawn3 spawn310 = new Spawn3();
addObject(spawn310, 1183, 181);
Spawn3 spawn311 = new Spawn3();
addObject(spawn311, 1177, 32);
Spawn2 spawn22 = new Spawn2();
addObject(spawn22, 1182, 278);
Spawn2 spawn23 = new Spawn2();
addObject(spawn23, 1178, 216);
Spawn2 spawn24 = new Spawn2();
addObject(spawn24, 1181, 150);
Spawn2 spawn25 = new Spawn2();
addObject(spawn25, 1176, 67);
Spawn2 spawn26 = new Spawn2();
addObject(spawn26, 1191, 418);
Spawn2 spawn27 = new Spawn2();
addObject(spawn27, 1173, 547);
rocket2.setLocation(197, 389);
rocket2.setLocation(220, 386);
base base = new base();
addObject(base, 7, 679);
base base2 = new base();
addObject(base2, 9, 648);
base base3 = new base();
addObject(base3, 9, 635);
base base4 = new base();
addObject(base4, 9, 622);
base base5 = new base();
addObject(base5, 8, 600);
base base6 = new base();
addObject(base6, 5, 582);
base base7 = new base();
addObject(base7, 2, 567);
base base8 = new base();
addObject(base8, 7, 549);
base base9 = new base();
addObject(base9, 7, 538);
base base10 = new base();
addObject(base10, 9, 504);
base base11 = new base();
addObject(base11, 9, 489);
base base12 = new base();
addObject(base12, 9, 475);
base base13 = new base();
addObject(base13, 6, 447);
base base14 = new base();
addObject(base14, 6, 442);
base base15 = new base();
addObject(base15, 16, 400);
base base16 = new base();
addObject(base16, 16, 389);
base base17 = new base();
addObject(base17, 4, 360);
base base18 = new base();
addObject(base18, 9, 291);
base base19 = new base();
addObject(base19, 11, 285);
base base20 = new base();
addObject(base20, 11, 262);
base base21 = new base();
addObject(base21, 6, 217);
base base22 = new base();
addObject(base22, 7, 206);
base base23 = new base();
addObject(base23, 5, 187);
base base24 = new base();
addObject(base24, 4, 129);
base base25 = new base();
addObject(base25, 4, 125);
base base26 = new base();
addObject(base26, 8, 65);
base base27 = new base();
addObject(base27, 19, 57);
base base28 = new base();
addObject(base28, 15, 29);
base base29 = new base();
addObject(base29, 11, 19);
base base30 = new base();
addObject(base30, 12, 32);
base base31 = new base();
addObject(base31, 42, 104);
base base32 = new base();
addObject(base32, 26, 108);
base base33 = new base();
addObject(base33, 1, 171);
base base34 = new base();
addObject(base34, 9, 308);
base base35 = new base();
addObject(base35, 7, 325);
base base36 = new base();
addObject(base36, 2, 340);
removeObject(base30);
removeObject(base32);
removeObject(base29);
removeObject(base28);
removeObject(base27);
removeObject(base26);
removeObject(base31);
removeObject(base25);
removeObject(base24);
removeObject(base33);
removeObject(base23);
removeObject(base22);
removeObject(base21);
removeObject(base20);
removeObject(base19);
removeObject(base34);
removeObject(base18);
removeObject(base36);
removeObject(base16);
removeObject(base14);
removeObject(base12);
removeObject(base10);
removeObject(base7);
removeObject(base8);
removeObject(base6);
removeObject(base5);
removeObject(base35);
removeObject(base17);
removeObject(base15);
removeObject(base13);
removeObject(base11);
removeObject(base9);
removeObject(base4);
removeObject(base3);
removeObject(base2);
removeObject(base);
base base37 = new base();
addObject(base37, 45, 53);
base base38 = new base();
addObject(base38, 49, 139);
base base39 = new base();
addObject(base39, 52, 223);
base base40 = new base();
addObject(base40, 58, 312);
base base41 = new base();
addObject(base41, 46, 404);
base base42 = new base();
addObject(base42, 44, 493);
base base43 = new base();
addObject(base43, 44, 581);
base base44 = new base();
addObject(base44, 47, 671);
spawn25.setLocation(1138, 35);
spawn311.setLocation(1138, 80);
spawn3.setLocation(1140, 80);
spawn24.setLocation(1134, 113);
spawn310.setLocation(1101, 162);
spawn23.setLocation(1149, 164);
spawn39.setLocation(1148, 224);
spawn22.setLocation(1135, 266);
spawn37.setLocation(1141, 305);
spawn38.setLocation(1142, 346);
spawn2.setLocation(1136, 365);
spawn26.setLocation(1148, 394);
spawn35.setLocation(1146, 411);
spawn36.setLocation(1146, 435);
spawn27.setLocation(1137, 490);
spawn34.setLocation(1138, 524);
spawn32.setLocation(1133, 565);
spawn.setLocation(1145, 612);
spawn33.setLocation(1133, 674);
Spawn3 spawn312 = new Spawn3();
addObject(spawn312, 1153, 46);
Spawn3 spawn313 = new Spawn3();
addObject(spawn313, 1117, 98);
Spawn3 spawn314 = new Spawn3();
addObject(spawn314, 1134, 143);
Spawn3 spawn315 = new Spawn3();
addObject(spawn315, 1134, 193);
Spawn3 spawn316 = new Spawn3();
addObject(spawn316, 1134, 256);
Spawn3 spawn317 = new Spawn3();
addObject(spawn317, 1126, 335);
Spawn3 spawn318 = new Spawn3();
addObject(spawn318, 1127, 372);
Spawn3 spawn319 = new Spawn3();
addObject(spawn319, 1130, 437);
Spawn3 spawn320 = new Spawn3();
addObject(spawn320, 1140, 512);
Spawn3 spawn321 = new Spawn3();
addObject(spawn321, 1141, 588);
Spawn3 spawn322 = new Spawn3();
addObject(spawn322, 1144, 638);
Spawn3 spawn323 = new Spawn3();
addObject(spawn323, 1142, 676);
Spawn3 spawn324 = new Spawn3();
addObject(spawn324, 1144, 681);
Spawn2 spawn28 = new Spawn2();
addObject(spawn28, 1135, 71);
Spawn2 spawn29 = new Spawn2();
addObject(spawn29, 1142, 166);
Spawn2 spawn210 = new Spawn2();
addObject(spawn210, 1133, 230);
Spawn2 spawn211 = new Spawn2();
addObject(spawn211, 1132, 320);
Spawn2 spawn212 = new Spawn2();
addObject(spawn212, 1145, 450);
Spawn2 spawn213 = new Spawn2();
addObject(spawn213, 1152, 543);
Spawn2 spawn214 = new Spawn2();
addObject(spawn214, 1157, 610);
Spawn2 spawn215 = new Spawn2();
addObject(spawn215, 1151, 680);
Counter counter = new Counter();
addObject(counter, 630, 35);
Upgrade upgrade = new Upgrade();
addObject(upgrade, 720, 64);
upgrade.setLocation(708, 51);
upgrade.setLocation(136, 55);
upgrade.setLocation(125, 54);
removeObject(upgrade);
Spawn spawn4 = new Spawn();
addObject(spawn4, 1128, 481);
Spawn spawn5 = new Spawn();
addObject(spawn5, 1150, 385);
Spawn spawn6 = new Spawn();
addObject(spawn6, 1135, 304);
Spawn spawn7 = new Spawn();
addObject(spawn7, 1142, 213);
Bomb bomb = new Bomb();
addObject(bomb, 541, 43);
bomb.setLocation(541, 35);
Spawn4 spawn42 = new Spawn4();
addObject(spawn42, 1160, 371);
Spawn4 spawn43 = new Spawn4();
addObject(spawn43, 1148, 56);
Spawn4 spawn44 = new Spawn4();
addObject(spawn44, 1152, 619);
}
}