Hi, I'm currently writing a game which requires a rocket to shoot a bullet. Currently the bullet gets shot but it leaves and image of the bullet behind of where the actor was places. Any ideas how to solve this. I have included the code
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Bullet here. * * @author (your name) * @version (a version number or a date) */ public class Bullet extends Actor { private int direction, speed; public boolean atWorldEdge() { if(getX() < 20 || getX() > getWorld().getWidth() - 20) return true; if(getY() < 20 || getY() > getWorld().getHeight() - 20) return true; else return false; } public Bullet(int dir) { direction = dir; speed = 10; } public void act() { setLocation(getX(), getY() - speed); if(atWorldEdge()==true) { getWorld().removeObject(this); } } public Bullet() { { GreenfootImage image = getImage(); image.scale(image.getWidth() - 160, image.getHeight() - 200); setImage(image); } } }