{
/**
* Constructor for objects of class MainWorld.
*
*/
public MainWorld()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(600, 400, 1);
prepare();
}
/**
* Prepare the world for the start of the program. That is: create the initial
* objects and add them to the world.
*/
private void prepare()
{
Start start = new Start();
addObject(start, 31, 70);
Start start2 = new Start();
addObject(start2, 33, 212);
Start start3 = new Start();
addObject(start3, 31, 348);
start.setLocation(25, 67);
start2.setLocation(25, 213);
start3.setLocation(25, 347);
Border border = new Border();
addObject(border, 92, 83);
Border border2 = new Border();
addObject(border2, 82, 229);
Border border3 = new Border();
addObject(border3, 81, 344);
start.setLocation(25, 64);
border.setLocation(100, 64);
border2.setLocation(100, 207);
start3.setLocation(25, 348);
border3.setLocation(100, 347);
Finish finish = new Finish();
addObject(finish, 559, 59);
Finish finish2 = new Finish();
addObject(finish2, 557, 207);
Finish finish3 = new Finish();
addObject(finish3, 559, 355);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(559, 59);
finish.setLocation(592, 50);
finish.setLocation(592, 50);
finish.setLocation(592, 50);
finish.setLocation(592, 50);
finish.setLocation(592, 50);
finish.setLocation(592, 50);
finish.setLocation(592, 50);
finish.setLocation(592, 50);
finish.setLocation(592, 50);
finish.setLocation(592, 50);
finish.setLocation(592, 50);
finish.setLocation(592, 50);
finish.setLocation(592, 50);
finish.setLocation(592, 50);
finish.setLocation(592, 50);
finish.setLocation(592, 50);
finish.setLocation(592, 50);
finish.setLocation(592, 50);
finish.setLocation(575, 70);
finish2.setLocation(575, 208);
finish3.setLocation(559, 355);
finish3.setLocation(574, 344);
finish3.setLocation(575, 334);
Border border4 = new Border();
addObject(border4, 475, 85);
Border border5 = new Border();
addObject(border5, 464, 175);
Border border6 = new Border();
addObject(border6, 480, 305);
border4.setLocation(501, 72);
border5.setLocation(501, 218);
border6.setLocation(501, 358);
MainPlayer mainplayer = new MainPlayer();
addObject(mainplayer, 49, 212);
}
}
