import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class level1 here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class level1 extends World
{
private int score = 0;
private int lives = 5;
/**
* Constructor for objects of class level1.
*
*/
public level1()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(600, 400, 1);
addObject(new Shark(),115,314);
addObject(new Fish3(),494,237);
addObject(new Fish3(),480,81);
addObject(new Fish3(),119,93);
addObject(new Fish3(),313,181);
addObject(new Fish3(),395,324);
addObject(new Fish3(),323,71);
addObject(new StatusBoard(),40,385);
StatusBoard.updateStatus(score,lives);
}
public void increaseScore (int points)
{
score += points;
StatusBoard.updateStatus(score,lives);
}
//public void increaseScore(int points){
}
public int getScore ()
{
return score;
}
public void loseLife ()
{
lives = lives - 1;
}
public int getLives()
{
return lives;
}}
