import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class evil here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class evil extends Actor
{
/**
* Act - do whatever the evil wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
setLocation(getX()+10,getY());
if(getX()==1119)
{
getWorld().removeObject(this);
}
Actor k = getOneIntersectingObject(ld.class);
if(k !=null){
getWorld().removeObject(this);
}
}
}