public class Player_1 extends Players
{
/**
* Act - do whatever the Player_1 wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
Move();
Hit();
wrapAtEdge();
}
public void Move()
{
if (Greenfoot.isKeyDown("w"))
{
move(3);
setRotation(-90);
}
if (Greenfoot.isKeyDown("a"))
{
move(3);
setRotation(180);
}
if (Greenfoot.isKeyDown("s"))
{
move(3);
setRotation(90);
}
if (Greenfoot.isKeyDown("d"))
{
move(3);
setRotation(0);
}
}
public void Hit()
{
removeTouching(BlueCircle.class);
OnePlayer oneplayer = (OnePlayer)getWorld();
Counter counter = oneplayer.getCounter();
counter.addScore();
}
}public class OnePlayer extends World
{
Counter counter = new Counter();
public OnePlayer()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(600, 400, 1);
prepare();
}
public Counter getCounter()
{
return counter;
}
/**
* Prepare the world for the start of the program. That is: create the initial
* objects and add them to the world.
*/
private void prepare()
{
Player_1 player_1 = new Player_1();
addObject(player_1, getWidth()/2, getHeight()/2);
addObject(counter, 0, 0);
BlueCircle bluecircle = new BlueCircle();
addObject(bluecircle, 494, 308);
}
}
public class Counter extends Score
{
int score = 0;
public Counter()
{
setImage(new GreenfootImage("Score; " + score, 40, Color.BLACK, Color.WHITE));
}
public void act()
{
setImage(new GreenfootImage("Score; " + score, 40, Color.BLACK, Color.WHITE));
}
public void addScore()
{
score++;
}
}