I started with this:
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class World1 here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class World1 extends World
{
/**
* Constructor for objects of class World1.
*
*/
public World1()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(500, 800, 1);
this.addObject( new Todesfläche(), 250, 799);
this.addObject( new Robber(), 250, 700);
this.addObject( new Fläche(),250, 780);
this.addObject( new PolizeiKanone() , 250, 74);
randomSpawn();
}
public void prepare()
{
Robber robber = new Robber();
Todesfläche todesfläche = new Todesfläche();
PolizeiKanone polizeikanone = new PolizeiKanone();
Fläche fläche = new Fläche();
}
public void randomSpawn()
{
{
if(Greenfoot.getRandomNumber(100) == 1)
{
int x = Greenfoot.getRandomNumber(400);
int y = Greenfoot.getRandomNumber(300);
addObject(new Fläche(), x, y);
}
}
}
}
