Does anybody know how to separate the viewing field from the actual location of the actors? I am making a program modeling runners in a foot-race and was able to wrap the world, but in doing so, I also altered the physical location of the actors themselves, making them not interact correctly with the other actors. Is there a way to view them wrapping around the edges, but have them physically not altered?
This is a link to what I have so far: http://www.greenfoot.org/scenarios/7518
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