What does this mean and how can I fix it.
I am trying to get an variable which changes if a button if clicked. The actor (modificationscreen) is in one world (terrainone) whereas the variable has to be cast in another world.
//this is the actor in modification screen import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class skisbutton here. * * @author (your name) * @version (a version number or a date) */ public class skisbutton extends Actor { public int selectionskis=0; /** * Act - do whatever the tracksbutton wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { if (Greenfoot.mouseClicked(this)) { GreenfootImage image = getImage(); image.scale(image.getWidth()+30,image.getHeight()+30); setImage(image); terrainone terrainoneWorld = (terrainone) getWorld(); skisbutton skisbutton = terrainoneWorld.gettheselectionskisValue(); selectionskis=1; getshared(); } } public int getshared(){ return selectionskis; } }
//this is the terrainone world where I want the actor skisbutton to cast to import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class terrainone here. * * @author (your name) * @version (a version number or a date) */ public class terrainone extends World { private Counter theCounter; private Counter2 theCounter2; private Counter3 theCounter3; public tracksbutton theselectiontracksValue; public skisbutton theselectionskisValue; public wheelsbutton theselectionwheelsValue; public largebaybutton thebaysizeselectionlargeValue; public mediumbaybutton thebaysizeselectionmediumValue; public smallbaybutton thebaysizeselectionsmallValue; /** * Constructor for objects of class terrainone. * */ public terrainone() { // Create a new world with 600x400 cells with a cell size of 1x1 pixels. super(10, 11, 60); setBackground("cell.jpg"); setPaintOrder(robot.class, person.class, grasspicture.class, grass.class); setPaintOrder(robot.class, person.class, rockpicture.class, rock.class); locationbuilder(); } private void locationbuilder() { addObject(new bottombanner(), 0 , 10); addObject(new bottombanner(), 1 , 10); addObject(new bottombanner(), 2 , 10); addObject(new bottombanner(), 3, 10); addObject(new bottombanner(), 4 , 10); addObject(new bottombanner(), 5 , 10); addObject(new bottombanner(), 6 , 10); addObject(new bottombanner(), 7, 10); addObject(new bottombanner(), 8 , 10); addObject(new bottombanner(), 9 , 10); addObject(new person(), 2 , 0); addObject(new person(), 7, 2); addObject(new person(), 9 , 6); addObject(new person(), 4 , 6); theCounter = new Counter(); theCounter2 = new Counter2(); theCounter3 = new Counter3(); addObject(new carryinginfo(), 6 , 10); addObject(new powerinfo(), 1 , 10); addObject(theCounter, 3, 10); addObject(theCounter2, 8, 10); addObject(theCounter3, 9, 10); //addObject(new robot(),0,0); addObject(new basecamp(), 6, 3); theselectiontracksValue = new tracksbutton(); theselectionskisValue = new skisbutton(); theselectionwheelsValue = new wheelsbutton(); thebaysizeselectionlargeValue = new largebaybutton(); thebaysizeselectionmediumValue = new mediumbaybutton(); thebaysizeselectionsmallValue = new smallbaybutton(); int selectiontracksValue = ((tracksbutton) getObjects(tracksbutton.class).get(0)).getshared(); int selectionskisValue = ((skisbutton) getObjects(skisbutton.class).get(0)).getshared(); int selectionwheelsValue = ((wheelsbutton) getObjects(wheelsbutton.class).get(0)).getshared(); int baysizeselectionlargeValue = ((largebaybutton) getObjects(largebaybutton.class).get(0)).getshared(); int baysizeselectionmediumValue = ((mediumbaybutton) getObjects(mediumbaybutton.class).get(0)).getshared(); int baysizeselectionsmallValue = ((smallbaybutton) getObjects(smallbaybutton.class).get(0)).getshared(); if (selectiontracksValue>0&&baysizeselectionlargeValue>0){ addObject(new robottrackslarge(), 6, 3); } else if (selectiontracksValue>0&&baysizeselectionmediumValue>0){ addObject(new robottracksmedium(), 6, 3); } else if (selectiontracksValue>0&&baysizeselectionsmallValue>0){ addObject(new robottrackssmall(), 6, 3); } else if (selectionskisValue>0&&baysizeselectionlargeValue>0){ addObject(new robotskislarge(), 6, 3); } else if (selectionskisValue>0&&baysizeselectionmediumValue>0){ addObject(new robotskismedium(), 6, 3); } else if (selectionskisValue>0&&baysizeselectionsmallValue>0){ addObject(new robotskissmall(), 6, 3); } else if (selectionwheelsValue>0&&baysizeselectionlargeValue>0){ addObject(new robotwheelslarge(), 6, 3); } else if (selectionwheelsValue>0&&baysizeselectionmediumValue>0){ addObject(new robotwheelsmedium(), 6, 3); } else if (selectionwheelsValue>0&&baysizeselectionsmallValue>0){ addObject(new robotwheelssmall(), 6, 3); } } public Counter getCounter() { return theCounter; } public Counter2 getCounter2() { return theCounter2; } public tracksbutton gettheselectiontracksValue() { return theselectiontracksValue; } public skisbutton gettheselectionskisValue() { return theselectionskisValue; } public wheelsbutton gettheselectionwheelsValue() { return theselectionwheelsValue; } public largebaybutton getthebaysizeselectionlargeValue() { return thebaysizeselectionlargeValue; } public mediumbaybutton getthebaysizeselectionmediumValue() { return thebaysizeselectionmediumValue; } public smallbaybutton getthebaysizeselectionsmallValue() { return thebaysizeselectionsmallValue; } /** * Prepare the world for the start of the program. That is: create the initial * objects and add them to the world. */ private void prepare() { } }
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Modificationscreen here. * * @author (your name) * @version (a version number or a date) */ public class Modificationscreen extends World { /** * Constructor for objects of class Modificationscreen. * */ public Modificationscreen() { // Create a new world with 600x400 cells with a cell size of 1x1 pixels. super(10, 10, 60); addObject(new skisbutton(), 3 , 2); addObject(new tracksbutton(), 5 , 2); addObject(new wheelsbutton(), 7 , 2); addObject(new largebaybutton(), 7 , 3); addObject(new mediumbaybutton(), 5 , 3); addObject(new smallbaybutton(), 3 , 3); addObject(new backbutton(), 8 , 7); prepare(); } /** * Prepare the world for the start of the program. That is: create the initial * objects and add them to the world. */ private void prepare() { } }