I'm sorry, I typed instead of . That's why my normal text now also is displayed as code. I hope it isn't annoying for you.
int y = 0; spaceinvaders spi = (spaceinvaders) getWorld(); Actor invader = getOneIntersectingObject(Invader.class); if (invader != null) { spi.removeObject(invader); spi.removeObject(this); Counter counter = spi.getCounter(); if (y==0) { counter.Counter(); y = 1; } counter.bumpCount(); return; }
public Counter getCounter() { Counter counter = new Counter(); return counter; }
private Counter cc; public Counter getCounter() { return cc; }
private Counter counter;
public yourWorld() { ... Create your world here... counter = new Counter(); }
public Counter getCounter() { return counter; }
public Counter getCounter() { Counter counter = new Counter(); return counter; }
Counter counter = new Counter(); // sets up an instance world Counter variable with the counter // Your world constructor public spaceinvaders() { super (600, 400, 1); prepare(); } // add your objects to the world public void prepare() { // add some objects here addObject(counter, 100, 10); // maybe, add some more objects here } // The following method return a reference to the already created counter public Counter getCounter() { return counter; }
public class Counter extends Actor { private int totalCount = 0; /** * Act - do whatever the Counter wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { World world; world = getWorld(); System.out.println("The value of the counter is: " + totalCount); if (totalCount == 4 && world.getObjects(GameWon.class).isEmpty()) { world.addObject(new GameWon(), 450, 300); } } public void bumpCount() { totalCount = totalCount+ 1; //System.out.println("The value of the counter is: " + totalCount); } }
System.out.println("The value of counter is: " + Integer.toString(totalCount) );
System.out.println("The value of counter is: " + totalCount);[.code] And another tip, I see you doing this: [code]World world; world = getWorld(); world.dosomething;
getWorld().dosomething;
public class Counter extends Actor { private int totalCount = 0; /** * Act - do whatever the Counter wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { } public void bumpCount() { totalCount = totalCount+ 1; //System.out.println("The value of the counter was: " + totalCount); World world; world = getWorld(); if (totalCount == 4) { spaceinvaders spaceWorld = (spaceinvaders) getWorld(); spaceWorld.finish(); return; } } }
public void finish() { GameOver go; go = new GameOver (); addObject(go, 900, 500); }
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Counter here. * * @author (your name) * @version (a version number or a date) */ public class Counter extends Actor { private int totalCount = 0; private int totalLife = 0; /** * Act - do whatever the Counter wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { } public void bumpCount() { totalCount = totalCount+ 1; //System.out.println("The value of the counter was: " + totalCount); World world; world = getWorld(); if (totalCount == 4) { spaceinvaders spaceWorld = (spaceinvaders) getWorld(); spaceWorld.finish(); } } //this is another bit of code I'm working on to remove lives. It's not working yet (hence the comments) but I'll be able to work it out after I get bumpCount worked out :) public void bumpLife() { totalLife = totalLife +1; World world; world = getWorld(); Actor invader = getOneIntersectingObject(Invader.class); if (totalCount == 1) { //world.removeObject(heart1); } } }
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.util.List; /** * Write a description of class Bullet here. * * @author (your name) * @version (a version number or a date) */ public class Bullet extends Rocket { /** * Act - do whatever the Bullet wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { // Add your action code here. setLocation(getX() + 30, getY() ); spaceinvaders spi = (spaceinvaders) getWorld(); Actor invader = getOneIntersectingObject(Invader.class); if (invader != null) { spi.removeObject(invader); spi.removeObject(this); Counter counter = spi.getCounter(); counter.bumpCount(); return; } if (this.atWorldEdge()==true) { World world; world = getWorld(); world.removeObject(this); return; } } // this code for removing the bullet from the edge of the screen was found here: http://www.greenfoot.org/topics/1088/15 public boolean atWorldEdge() { if (getX() > getWorld().getWidth() - getImage().getWidth() || getY() > getWorld().getHeight() - getImage().getHeight()) { return true; } else { return false; } } }
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class spaceinvaders here. * * @author (your name) * @version (a version number or a date) */ public class spaceinvaders extends World { /** * Constructor for objects of class spaceinvaders. * */ private Counter counter; private Counter li; //spaceinvaders gw = new spaceinvaders(); public spaceinvaders() { // Create a new world with 600x400 cells with a cell size of 1x1 pixels. super(900, 600, 1); startscreen ss; ss = new startscreen(); addObject(ss, 450, 300); } public void game() { Rocket r; r = new Rocket (); addObject(r, 100, 100); //Creepinginvader Creepinginvader c; c = new Creepinginvader (); addObject(c, 900, 300); //spasmInvader spasmInvader s; s = new spasmInvader (); addObject(s, 900, 150); //ZigZagInvader ZigZagInvader z; z = new ZigZagInvader (); addObject(z, 900, 450); //CustomInvader CustomInvader u; u = new CustomInvader (); addObject(u, 900, 100); speed sp; sp = new speed (); shots sh; sh = new shots (); addObject(sh, 250, 250); addObject(sp, 150, 150); counter = new Counter(); li = new Counter(); additionalinvaders ai; ai = new additionalinvaders(); addObject(ai,100,100); Counter cblah; cblah = new Counter(); addObject(cblah,200,200); heart1 h1; h1 = new heart1(); addObject(h1,400,50); } public void add() { Creepinginvader c2; c2 = new Creepinginvader (); addObject(c2, 900, 300); } public void add2() { ZigZagInvader z2; z2 = new ZigZagInvader (); addObject(z2, 900, 20); } public void add3() { CustomInvader u2; u2 = new CustomInvader (); addObject(u2, 900, 500); } public void finish() { GameOver go; go = new GameOver (); addObject(go, 900, 500); } public Counter getCounter() { return counter; } public Counter getLife() { return li; }
public spaceinvaders() { // Create a new world with 600x400 cells with a cell size of 1x1 pixels. super(900, 600, 1); startscreen ss; ss = new startscreen(); addObject(ss, 450, 300); }
public spaceinvaders() { // Create a new world with 600x400 cells with a cell size of 1x1 pixels. super(900, 600, 1); startscreen ss; ss = new startscreen(); addObject(ss, 450, 300); counter = new Counter(); li = new Counter(); }