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A group of hexagonal puzzles. Work-in-progress uploaded for comments/suggestions.
Demonstration of using actor objects as door (or portals) to different worlds. Location dependent.
Demonstration of paired portals to facilitate world-changing.
Demonstration of an actor being passed from world to world with two counters.
A super-class that help create, map out, and run a gridWorld.
Catch the hearts and bolloons without touching the death heads, and as quickly as possible, through many levels!