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Comments for Toll-tally Mad

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danpostdanpost

2013/5/28

I just scored over 2500 playing this on the site!
A new version of this scenario was uploaded on Tue May 28 21:17:09 UTC 2013 Added high scores.
A new version of this scenario was uploaded on Tue May 28 21:27:52 UTC 2013 Added high scores.
Ha, figured it out!
A new version of this scenario was uploaded on Tue Aug 20 16:23:22 UTC 2013 Uploaded undocumented source.
joeschmoejoeschmoe

2013/8/20

I got 6!
I got <4600
GameoverGameover

2013/8/21

Found glitch when you shoot a platform very near you and you tried to jump on that same platform
danpostdanpost

2013/8/21

@Gameover, what exactly happens whey this situation arises?
GameoverGameover

2013/8/22

I was just messing around the other day jumping around and hitting the space button. then when I was about to hit the black space( when u get that huge jump boost) and hit the space and the game just froze and glitched out. BTW I got 5241 for my score. Top of the leader board. at this present time
danpostdanpost

2013/8/22

@Gameover, I have yet to replicate that. When I do, I will know better how to go about possibly fixing it (it obviously does not happen often). BTW, great score. However, you were not logged in, so it was not saved (or the userinfo server was down -- you are not listed as being logged in, though).
GameoverGameover

2013/8/23

Yeah I know that but I was offline when I did that but still its fine. when I tried to do what I did yesterday it didn't happen the same way. What I think I did yesterday was I was falling through the block and then hit space and then I got stuck
GameoverGameover

2013/8/23

wow even when I was signed in it still didn't update. try this one guys 5290
A new version of this scenario was uploaded on Fri Aug 23 01:26:42 UTC 2013 Fixed a glitch that occured when player and explosion interact. See line 75 of the Player class.
Super_HippoSuper_Hippo

2013/8/23

Funny little game. You only need luck at the beginning, when you know what to do. And I don't see the reason for shooting. To make it more interesting, you could prevent the player from jumping over the displayed screen. By the way, the player doesn't raise his arms if you jump right at the beginning. Maybe you could add "setImage(imageR);" in the "public Player()" part.
danpostdanpost

2013/8/23

@Super_Hippo, (1) I see what you mean about the arms (I will fix). (2) There are two reasons for shooting. One is to remove unwanted platforms that are approaching you. The second is you can use the explosions created from destroying the platforms to give the player a boost (if you are close enough to it and moving upward).
A new version of this scenario was uploaded on Fri Aug 23 17:31:17 UTC 2013 Arms now swing when jumping at the start.
A new version of this scenario was uploaded on 2020-10-30 14:31:12 UTC
A new version of this scenario was uploaded on 2020-10-30 14:33:22 UTC