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Comments for Asteroids

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A new version of this scenario was uploaded on Sat Jun 01 01:48:03 UTC 2013 -Saws can only be used in the beginning of the game, hoping to fix that soon
A new version of this scenario was uploaded on Sat Jun 01 01:50:25 UTC 2013 -Saws can only be used in the beginning of the game, hoping to fix that soon
A new version of this scenario was uploaded on Sat Jun 01 01:57:22 UTC 2013 -Saws can only be used in the beginning of the game, hoping to fix that soon
A new version of this scenario was uploaded on Sat Jun 01 20:57:32 UTC 2013 -Saws glitch fixed. Still haven't fixed the small exlposion once an RPG hits an asteroid.
A new version of this scenario was uploaded on Sat Jun 01 21:05:14 UTC 2013 -Small explosion for when RPG hits the asteroid added.
A new version of this scenario was uploaded on Sat Jun 01 21:08:12 UTC 2013 -Small explosion for when RPG hits the asteroid added.
A new version of this scenario was uploaded on Sat Jun 01 21:08:25 UTC 2013 -Small explosion for when RPG hits the asteroid added.
killerkoydkillerkoyd

2013/6/1

I Updated It For You!
EPICxFAIL-_EPICxFAIL-_

2013/6/1

How?
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2013/6/1

post the coding for how you did that here please! I've literally been trying all week to get that to work!
EPICxFAIL-_EPICxFAIL-_

2013/6/1

And by posting the coding I mean just what allows you not to hit the space to allow different weapon usage. Like legit I've been trying to find that out all week and the past day I've been fixing my RPG problem. I lost the version on my computer at school that had all my days work in it so I've been redoing the code from memory. But please post your code! I would like to add it to my game! I'll give you full credit for the method(s) you added in my game!
killerkoydkillerkoyd

2013/6/2

I posted the Update! :P
A new version of this scenario was uploaded on Sun Jun 02 23:54:49 UTC 2013 -Increased RPG firing time.
A new version of this scenario was uploaded on Mon Jun 03 12:14:20 UTC 2013 -Flamethrower is in the works, not able to use it yet, disregard the key command at the top to use the Flamethrower.
A new version of this scenario was uploaded on Mon Jun 03 12:25:46 UTC 2013 -change to key controls
A new version of this scenario was uploaded on Mon Jun 03 16:37:02 UTC 2013 -FlameThrower added!! life is 1/3 the life of a bullet, and it's damage is greatly decreased.
A new version of this scenario was uploaded on Mon Jun 03 16:56:27 UTC 2013 -Trying to add the ability to hit one of the key controls once and it sets the weapon. Still working on it.
killerkoydkillerkoyd

2013/6/4

I Just Posted A Newer Version With The Weapons Update, And A Weapon Idea, Plus The Start To A Lives System. Check Out My Account I Posted The Source Code As Well.
killerkoydkillerkoyd

2013/6/4

Re-Updated The Game To Newest Configuration
A new version of this scenario was uploaded on Tue Jun 04 11:53:36 UTC 2013 -Added more "orange" fire for the flamethrower.
A new version of this scenario was uploaded on Tue Jun 04 12:06:25 UTC 2013 -Might add a shield later today. I'm working on it.
A new version of this scenario was uploaded on Tue Jun 04 12:32:11 UTC 2013 -Up'd the flamethrowers damage.
A new version of this scenario was uploaded on Tue Jun 04 16:21:07 UTC 2013 -Saws remove when you die now
killerkoydkillerkoyd

2013/6/5

Just Finished A Major Update On The Game! Source Code Included!!
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2013/6/5

What did you add/remove?
A new version of this scenario was uploaded on Wed Jun 05 12:13:25 UTC 2013 -Up'd the damage an Asteroid can take. -Up'd flamethrower damage to compansate for new asteroid health
cellostar47cellostar47

2013/6/5

Make it so you cant die when a new level starts and an asteroid spawns on top of you.
EPICxFAIL-_EPICxFAIL-_

2013/6/5

Trying to fix that! lol, so you want a delay time? like 5 seconds so you can get out of the top left corner where the asteroids spawn?
A new version of this scenario was uploaded on Wed Jun 05 16:20:08 UTC 2013 -Added a delay time for when the asteroids respawn in. You have now about 10 seconds to get out of the top left corner where the asteroids spawn in. Hope this helps
EPICxFAIL-_EPICxFAIL-_

2013/6/5

@cellostar47 I added a delay time, tell me if its too long.
A new version of this scenario was uploaded on Wed Jun 05 16:23:58 UTC 2013 -Lowered the delay time for spawn from ~10 seconds to ~5 seconds.
A new version of this scenario was uploaded on Wed Jun 05 16:26:29 UTC 2013 -Changed the paint order of objects
A new version of this scenario was uploaded on Wed Jun 05 17:04:16 UTC 2013 -Added numerous comments in the coding so you know what does what.
A new version of this scenario was uploaded on Wed Jun 05 17:06:10 UTC 2013 -Added numerous comments in the coding so you know what does what.
A new version of this scenario was uploaded on Wed Jun 05 17:12:13 UTC 2013 -Changed the key commands
A new version of this scenario was uploaded on Wed Jun 05 17:14:53 UTC 2013 -Finalized for now!! Hope you have fun with this. I may be adding more to this game or adding more games!
killerkoydkillerkoyd

2013/6/5

Have You Checked Out my latest update?
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2013/6/5

For which one?
A new version of this scenario was uploaded on Thu Jun 06 16:29:05 UTC 2013 -Added a danger zone display so you know where not to be when the asteroids respawn. -Now it is finalized
A new version of this scenario was uploaded on Thu Jun 06 17:12:32 UTC 2013 -Added the removal of saws when you die again.
A new version of this scenario was uploaded on Thu Jun 06 17:13:37 UTC 2013 -Fixed display
A new version of this scenario was uploaded on Thu Jun 06 17:15:18 UTC 2013 -Added more stars to the screen display
A new version of this scenario was uploaded on Thu Jun 06 17:16:33 UTC 2013 -Changed the image of the RPG
A new version of this scenario was uploaded on Thu Jun 06 17:21:02 UTC 2013 -Up'd the proton waves' damage
A new version of this scenario was uploaded on Fri Jun 07 01:28:01 UTC 2013 -Editted the danger zone
A new version of this scenario was uploaded on Mon Jun 24 12:59:50 UTC 2013 -Added more comments
A new version of this scenario was uploaded on Mon Jun 24 13:08:35 UTC 2013 -Took out most of my failed attempts of making it possible to not be holding the key for which weapon to use
A new version of this scenario was uploaded on Mon Jun 24 13:09:55 UTC 2013 -Took out most the different scoring options from the asteroid class (failed attempt also)
A new version of this scenario was uploaded on Mon Jun 24 15:33:07 UTC 2013 -Comment what round you got too (how many times you cleared the screen of asteroids)
A new version of this scenario was uploaded on Mon Jun 24 15:37:53 UTC 2013 -Created as a new versoin for my convenience.