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Entity1037
Entity1037 presents ...

2013/5/15

Megaman EX (Alpha 2)

Full credit for the Super-World scrolling engine goes to "danpost" from "greenfoot.org/"

A Megaman fan game; was originally called "Megaman GX", but I discovered another fan game by the same name. This game will feature original stages, bosses, and music. I've actually planed out all of the bosses and stages already.

||Controls||
Move: asdw
Shoot: left arrow
Jump: up arrow
Dash: right arrow

||Cheat Codes||
Space Jump: j
Decrease Health: p
Increase Health: o
Glitch Out Game: g
Enlarge X: l
Shrink: k
Go to TestRoom: t

||Current Glitches||

X starts in the wrong place when playing the scenario after compiling, and also when loading a new world

Wall jumping is glitchy in general

Grid coordinate tracking becomes inaccurate after interacting with objects in certain ways

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Tags: game simulation physics with-source fangame alpha

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A new version of this scenario was uploaded on Tue Jun 11 00:01:33 UTC 2013 *Changed death "animation" *Improved Shadow Imagery
JetLennitJetLennit

2013/6/11

If you want a sprite sheet breaker look at this http://www.greenfoot.org/topics/find/23120#post_23120
A new version of this scenario was uploaded on Tue Jun 11 03:35:58 UTC 2013 *Fixed error that caused the TestRoom not to load correctly *Changed some graphics slightly
A new version of this scenario was uploaded on Wed Jun 12 22:32:33 UTC 2013 +Added FadeOverlay +Added BossHealthMeter *Improved health graphics *Moved XHealthMeter spawn coding inside X.class *Changed how recoil prevents damage *Changed TestRoom layout to a blank room *Improved BossDoor's player detection *Changed shot1 graphic
A new version of this scenario was uploaded on Thu Jun 13 08:01:37 UTC 2013 *Changed a bunch of graphics (I don't feel like listing them right now)
A new version of this scenario was uploaded on Thu Jun 13 08:39:32 UTC 2013 *Improved upon some coding slightly
A new version of this scenario was uploaded on Thu Jun 13 08:42:50 UTC 2013 *Improved upon some coding slightly
A new version of this scenario was uploaded on Thu Jun 13 08:43:06 UTC 2013 *Improved upon some code slightly
Entity1037Entity1037

2013/9/26

This version is obsolete. I am currently re-writing a huge amount of code, and I will ultimately make an Alpha 3 version that is much MUCH better than this one! Honestly, I feel like an idiot for failing to do so many things before. Oh well, I learned more now, so prepare for a really awesome free Megaman EX game engine in the future! P.S.: It might take a while due to life. P.P.S.: Expect a level editor in Alpha 4.
Entity1037Entity1037

2013/10/10

||UPDATE|| The level editor is now being planned to be included in Alpha 3, because making a test stage with just java coordinates is VERY difficult. :P

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JetLennit MaxAlbert