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bourne
bourne presents ...

2013/5/5

Train Yard

12/10

'0' for main menu

Running Ahead
WASD
E to use
SPACE to speed up

Complicated Switches
WASD
'q' to toggle selected train
'1' and '2' to start/stop selected train
Hint: After getting the first train exited, reuse a majority of that track connection for the other trains

Sandbox
WASD
'1' and '2' to start/stop train
backspace to delete leading track
'9' to increase number of train cars
'8' to decrease number of train cars

Resourceful
WASD
click to shoot
backspace to delete leading track

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3 votes | 0 in the last 7 days

Tags: mouse game puzzle train bourne

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smithnesmithne

2013/5/26

you need a way to reset the trains after they crash
A new version of this scenario was uploaded on Wed Nov 13 07:42:44 UTC 2013 Preparation for a project coming soon. And bug fix for "Running Ahead" mode - was possible no new crisis emerged.
KartoffelbrotKartoffelbrot

2013/11/13

Maybe the trains should get slower, when having more train cars.
bournebourne

2013/11/13

@smithne You can use the '0' key to go back to the main menu and reselect the game mode. @Kartoffelbrot That is a good idea, but may not work well with the game modes, for instance: * In "Resourceful Rail", the train would get entirely too slow as the train grew, making the user have to wait a while before the train got to the resource deposits. * In "Running Ahead", multiple trains can travel on one route at a time and need not catch up to another. The other two modes allow the user to start and stop the trains, so I don't see the benefit.
bournebourne

2013/11/13

Actually, having it slow down a bit in "Resourceful Rail" wouldn't be bad. And you made think of an addition, thanks!
KartoffelbrotKartoffelbrot

2013/11/13

No problem. I got the idea of Tiny Train :D But I don't know so far, what it should be about (except of trains). Maybe I make Tiny Ship, Tiny Plane later on, too and fusion them. I think that would be cool.
A new version of this scenario was uploaded on 2023-05-22 22:46:02 UTC Test html5

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