This site requires JavaScript, please enable it in your browser!
Greenfoot back

Report as inappropriate.

Entity1037
Entity1037 presents ...

2013/4/30

Megaman EX (Alpha 1)

This version is obsolete. I am currently re-writing a huge amount of code, and I will ultimately make an Alpha 3 version that is much MUCH better than Alpha 1 and Alpha 2!

Honestly, I feel like an idiot for failing to do so many things before. Oh well, I learned more now, so prepare for a really awesome free Megaman EX game engine in the future!

||UPDATE||
The level editor is now being planned to be included in Alpha 3, as it is really REALLY difficult to make a test stage with only java coordinates. :P

3617 views / 11 in the last 7 days

1 vote | 0 in the last 7 days

Tags: game simulation physics demo with-source

open in greenfoot
Your browser does not support the canvas tag.
A new version of this scenario was uploaded on Tue Apr 30 18:35:00 UTC 2013
A new version of this scenario was uploaded on Wed May 01 18:36:57 UTC 2013 Improved dash jumping. It's still not complete however.
A new version of this scenario was uploaded on Thu May 09 04:54:35 UTC 2013 Added fully Complete and working Health Guage, and improved dashing again (which still isn't complete -_-). Cheat Codes Added: "p" lowers your health. "o" raises your health.
Entity1037Entity1037

2013/5/9

I just realized: the health was probably the easiest part of the engine! XD
Entity1037Entity1037

2013/5/9

I uploaded this on my mom's computer by the way. I finally figured out why it was SOOOO slow and made me unable to do almost anything on it: it had like 13 toolbars installed. :P
A new version of this scenario was uploaded on Thu May 09 07:32:18 UTC 2013 +Added Death "Animation" +Added Health Refill Items *Implemented damage dealing into "TestOrb"
A new version of this scenario was uploaded on Fri May 10 04:40:45 UTC 2013 *"Improved" dashing again (it's way more complicated than I thought it would be)
A new version of this scenario was uploaded on Fri May 10 06:18:57 UTC 2013 +Implemented boss health meter *Improved how buster shots determine which direction to travel
A new version of this scenario was uploaded on Fri May 10 06:32:23 UTC 2013 *Slightly changed XExplosion2 graphic

Want to leave a comment? You must first log in.

Who likes this?

JetLennit