The souce code isn't public, but if you have questions I will respond. You can make your tank moving faster by upgrading the motor in the shop. If you need a harder challenge, then try out the different difficulties in the options (extreme = 1 shot-kills). Thanks for your help and like.
More challenging. More challenging. I am unable to get past the level with the two enemy tanks due to the fact the aiming isn't that good. So, Kartoffelbrot, please make it a teensy bit more accurate. P.S. Sorry if I sound a bit rude, I'm annoyed at the moment. There are idiots in my computing class. QoS! (That's Klingon for "sorry")
The DoctorProfessor is out!
@ DoctorProfessorYoshi: Yes you are right, I wanted to implement that in the skill tree, but I am too lazy right now.
@JetLennit: Thank you. I think it took 1-2 hours to draw it.
My highscore is 844. Kartoffelbrot's is 849. SO CLOSE.
Not like I could've lasted any longer in survival mode though, I ran out of ammo at 600, and had to resort to using mines.
Actually, Kartoffelbrot, much of the time I do the survival mode in hardcore difficulty. For me this is a lot easier, since I rarely ever miss a tank I shoot at, and so long as I shoot first, with insta-kills on, there's never really a problem for me. However, I believe that I got that highscore with difficulty set to medium or hard. Easy is sorta boring.
By the way, on the high scores list, some of the names get clumped together at the bottom of the screen, is this intentional? If you only displayed the top 8 players, I don't think it'd be a problem.
@inigmo-drago-10: I made only 17 levels so far :) .
@shrucis1: I made the highscore table in a short time. It isn't intentional, I was only to lazy to repair it.
A new version of this scenario was uploaded on Sun Dec 01 09:52:20 UTC 2013
highscore table bugfix
Oh a klingon comment again!
1.) I can't speak klingon :D
2.) The translator I used for Tiny Tank doesn't know the words of your sentence :(
3.) I don't find any other translator
4.) Sorry, but please translate for me.
Thank you, but I don't know, when I will continue working on it, or if I will do it at all. The idea of an editor is very nice, but sharing levels on this website could become very hard to program because you have such less space.
maybe you can make it that you have a world with a grid world can be like 25 by 25 squares. then you can sellect an object like a enemy tank fire thingy
that tank has a number lets say 11 and you put it in square 7X,6Y then you have 7,6,11 so X,Y,what object and with a share button you can get a list of these coordinates like this
7,6,11;
8,19,1;
and so on
There are some problems: the tanks can get stuck when they switch sides of the world. Also the enemy tanks have unlimited ammo and better aim. But cool game, and i will come back to play some more!
Thank you for commenting. I am glad about hearing, that. The infinite ammo of the enemy tanks intended, so that the player can't wait until they don't have ammo anymore. And at the beginning the enemies may have a better aim, but you can upgrade yours. I don't wanted it to be too easy.
No I don't work in on it anymore. If you want to see the sourcecode, send an email to paulmb24@gmail.com, but I warn you, it's very ugly code! Your idea of the Level-Editing sounds very interesting and might be possible, but I don't have time and delight to make it, sorry for that. I finished up with this project. It is my first game at all and working with the code is awful enough to make a remake instead.. sometimes... maybe, but I suppose when I will do, I won't use Greenfoot anymore.
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