A new version of this scenario was uploaded on Fri Apr 05 22:29:38 UTC 2013
Control Bugs fixed.
Menu Isn't Sensitive.
Menu Pauses Game.
Can reset Player.
A new version of this scenario was uploaded on Sat Apr 06 18:56:13 UTC 2013
Changed Mushroom's look. Please tell me what you think!
Added a blank world (where I'm going to add an enemy or two later)
A new version of this scenario was uploaded on Sat Apr 06 18:57:37 UTC 2013
Fixed picture.
Thanks for liking! Going to update the graphics now!
A new version of this scenario was uploaded on Sat Apr 06 20:16:49 UTC 2013
Almost everything has 8-bit graphics now (Besides the Menu, Buttons, and targets).
Well, I'm pretty sure I made the code work for new users. I'll take a look at that later. I'm going to update the code so you can get to the menu easier.
Actually, I'm going to update now, just noticed I don't have source code up...
A new version of this scenario was uploaded on Wed Apr 10 23:34:25 UTC 2013
Re-added source code.
Bugs Fixed:
Falling through edge of platform
*Almost* fixed the bug of sprinting off the top of the ladder (it's just harder to do now)
You now bounce off the top of the world (like if there was a block above you)
A new version of this scenario was uploaded on Thu Apr 11 23:45:51 UTC 2013
Added Health and Ammo Bars for the Player.
Added a health bar for the targets (when you hit them).
Added a kit up top that increases your max health (you got to move things while paused around to get to it)
I will be gone camping until Saturday afternoon, don't expect an update until afterwords.
A new version of this scenario was uploaded on Sat Apr 13 20:38:20 UTC 2013
- Added Enemies!
- New Enemy - Basic Moving Enemy:
- Stats:
- 10 health
- 2 Speed (3 speed when chasing player)
- 2 Attack
- Moves around
- Chases Player after you attack it.
- To test dropping, this enemy drops a random amount of coins (up to 5 coins with up to a value of 10 each) and a health bonus (with a value up to 5)
- Glitch:
- When chasing player, will sometimes look the other way for a single frame.
- Player:
- New look
- New animations:
- Spitting animation
- Hurt animation
- Health Bar:
- Cool effect when you gain a health bonus
- Kits:
- New Kit: Gold!
- The game remembers how much gold you've picked up (even if you leave the page and come back)
- Your amount of gold will be reset when you die or press the reset player button
- New Kit: 1-UP!
- Gives the player a higher maximum health
- Resets with each world.
- Changed Kit pics.
- Kits can be dropped by enemies now
- When dropped, they will bounce off the side of the world
- They float in place
- Spit:
- "Splashes" when it hits something
- Bugs/Glitches Fixed:
- Small glitch where player didn't properly jump through platforms (hardly noticable before)
- Fixed a minor problem in detecting ground (wasn't noticable unless you screwed around with the ground position)
- Code-wise (for those interested behind the scenes):
- Made a bunch of interfaces for moving, jumping, attacking, etc.
- Changed some method names (to fit the interfaces)
- Changed the DamageActor hierchy so it's easier to work with them in the future.
A new version of this scenario was uploaded on Sat Apr 13 23:03:02 UTC 2013
Updated code to add gold to your UserInfo while switching between levels.
A new version of this scenario was uploaded on Tue Apr 16 00:31:29 UTC 2013
-Enemies
- New Enemy! Shooter!
- Health: 10
- Attack Damage: 1
- Spit damage: 1
- Drops; The same as the previous
- When the player is in front of it, he will start shooting at the player.
A new version of this scenario was uploaded on Tue Apr 16 00:35:02 UTC 2013
-Bugs fixed:
- The non-shooting enemy drops stuff now
A new version of this scenario was uploaded on Tue Apr 16 22:39:52 UTC 2013
- Enemies
- New enemy! Lvl 2 shooter
- Stats:
- Health: 8
- Attack Damage: 2
- Spit damage: 1
- Speed: 1 - 4
- Drops the same as the other two
- Chases player if player is in front of it, not if hurt. Runs a lot faster when chasing.
- If player hurts it, he turns around if the player is not in front of it.
- Tip/Glitch: If it's running towards you, jump and shoot at it, he will turn around and walk the other way.
- Worlds
- The enemy worlds have a message that pops up for a few seconds about the type of enemy you're facing.
Actually, I didn't use loops for moving up and down. That doesn't work in Greenfoot, because it all happens w/i one frame. I have a counter that starts at -10 and goes to 10. When the counter is negative, it goes down 1, when it's positive, it goes up.
I'm going to be working on scrolling soon. I haven't started it yet, but I hope to include it in the next update. I wanted to start with a couple different type of enemies before I started working on scrolling.
A new version of this scenario was uploaded on Wed Apr 17 01:42:19 UTC 2013
- Bugs Fixed
- Reset Target Button now gets rid of any unnecassary health bar for the targets and doesn't remove the gold counter anymore.
I'm going to stop working on this demo for a few days while I work on another project. Thanks for support while I've been making this game. I promise that I will go back to this after I'm done with my new project.
I was talking with a friend and we were thinking of ways we (read: "me" lol) could make a multiplayer game over greenfoot's UserInfo. I decided I would to try to make a online chess game. It would work the same way as danposts private messaging, but instead of sending messages to each other, two people send coordinates for different pieces. I don't know how long it's going to take, but I hope I get it done soon.
Yep. If I find it too hard, I'll come back here and continue with chess later.
A new version of this scenario was uploaded on Sat May 25 14:21:50 UTC 2013
Realized that people without a Greenfoot account couldn't play, so I've changed it that non-users can play, they just can't change the controls.
2013/4/6
2013/4/6
2013/4/6
2013/4/6
2013/4/6
2013/4/6
2013/4/6
2013/4/7
2013/4/7
2013/4/7
2013/4/7
2013/4/7
2013/4/10
2013/4/10
2013/4/10
2013/4/10
2013/4/10
2013/4/10
2013/4/13
2013/4/14
2013/4/16
2013/4/16
2013/4/16
2013/4/16
2013/4/16
2013/4/16
2013/4/16
2013/4/16
2013/4/16
2013/4/18
2013/4/18
2013/4/18
2013/4/18
2013/4/18
2013/12/13