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FlyingRabidUnicornPig
FlyingRabidUnicornPig presents ...

2013/4/2

Mushroom Game Demo(s)

This is a demo for a project I hope to become a full lenght game. This is my first big attempt at game design. Any tips and help is appreciated.

Default Controls:
Move - A, S
Jump/Climb - W
Descend - S
Sprint (Jump higher as well)- Shift
Fire - F
Reload - R
Menu - Escape
Switch Level - L

Known bugs:
- If you jump into the *right* spot of the corner between the side of a ladder and the top of the world, the game freezes.
- Climbing to the top of the world on a ladder makes you vibrate...
- Standing above one of the first two enemies will cause it to move back and forth.

In The Future:
- More Enemies
- Scrolling screen

You can change things in the menu, try it out.
Also try moving things around to see how it works!

Please leave any suggestions to help improve the game!

5461 views / 11 in the last 7 days

8 votes | 0 in the last 7 days

Tags: with-source

This scenario is a member of: Reusable Code from FRUP


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Actually, I didn't use loops for moving up and down. That doesn't work in Greenfoot, because it all happens w/i one frame. I have a counter that starts at -10 and goes to 10. When the counter is negative, it goes down 1, when it's positive, it goes up. I'm going to be working on scrolling soon. I haven't started it yet, but I hope to include it in the next update. I wanted to start with a couple different type of enemies before I started working on scrolling.
JetLennitJetLennit

2013/4/16

Nice
A new version of this scenario was uploaded on Wed Apr 17 01:42:19 UTC 2013 - Bugs Fixed - Reset Target Button now gets rid of any unnecassary health bar for the targets and doesn't remove the gold counter anymore.
I'm going to stop working on this demo for a few days while I work on another project. Thanks for support while I've been making this game. I promise that I will go back to this after I'm done with my new project.
JetLennitJetLennit

2013/4/18

What is the new project?
I was talking with a friend and we were thinking of ways we (read: "me" lol) could make a multiplayer game over greenfoot's UserInfo. I decided I would to try to make a online chess game. It would work the same way as danposts private messaging, but instead of sending messages to each other, two people send coordinates for different pieces. I don't know how long it's going to take, but I hope I get it done soon.
JetLennitJetLennit

2013/4/18

That would be really cool! But hard....
Yep. If I find it too hard, I'll come back here and continue with chess later.
A new version of this scenario was uploaded on Sat May 25 14:21:50 UTC 2013 Realized that people without a Greenfoot account couldn't play, so I've changed it that non-users can play, they just can't change the controls.
FlicknFlackFlicknFlack

2013/12/13

i cant play neither

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