If you haven't played since today's update, check it out! Now up to 4 players can play! (If you don't want all 4 players in a game just don't select any character with the remaining tokens). I also made some graphical changes to the menu, so check it out! And be sure to "like" this game; I've spent many, many hours working on it and I really appreciate feedback!
Add someone from Pokemon, from the DC Universe, from the Marvel world,
A new version of this scenario was uploaded on Mon May 20 16:57:18 UTC 2013
-New character! (Michael Jackson)
-SpawnMaster AI
-Michael Jackson AI
-New stage! (Courtroom)
-Old stage now re-available (Dangermode)
-Slight AI Changes
-Updated Menu
Michael Jackson
Michael Jackson has moonwalked his way into Super Crash Brothers! He’s bad, he’s bad, you know it! With his magic hat, he can attack enemies from afar and collect items. He can also kick enemies to knock them back. When you choose Michael, you know the game will be a Thriller!
Basic Attack: Kick
Special Attack: Magic Hat
Tactics:
-Use Michael’s hat as your main source of damage, and save his kick to finish off enemies.
-Michael’s hat will continue to travel away from you as long as you hold down the special attack key. Release the key to make his hat fly back towards him.
-Use your hat to pick up items and bring them to you or send them off the screen.
-Michael Jackson is most vulnerable when his hat is flying away from him, as he is immobilized until he calls it back.
-Don’t get hit by Michael’s hat twice! It can hit you on it’s way out and it’s way back in.
There were a lot of changes/additions in this update, so check it out! Also, make sure to check out the strategy guide!
I might work towards adding Pikachu (or some other electric pokemon) to the game because I could do some really interesting things with their skills.
A new version of this scenario was uploaded on Mon May 20 17:35:00 UTC 2013
-Quick AI Fix (Now Computer controlled characters randomly select a target, and will sometimes change targets, instead of always picking the same one)
-Fix to Varia Sonic's AI
Oops! I think I accidentally put part of another character's AI in Crow! It should be fixed in the next update. Also, look forward to a new menu configuration and possibly some features for logged-in users!
A new version of this scenario was uploaded on Wed May 22 17:32:42 UTC 2013
-fixed Crow AI
-New Menu with some features!
-Top Players box (to see who plays this game the most!)
-Strongest Fighters and Announcements boxes coming soon!
The floor problem he's been working on, sorry I'm commenting on this Grosh. But I've been watching him make this game and that really can't be changed unless he makes the ground thicker. I think, but then again I don't entirely understand all the coding
I've had some ideas for an easier AI option, where the AI won't try to block projectiles and won't optimize which attacks to use.
As for falling through the floor, I'll put a vertical speed cap (I didn't realize I had forgotten this).
A new version of this scenario was uploaded on Thu May 23 17:27:59 UTC 2013
-Tier List (that changes as players win)
Whoops I just noticed a bunch of bugs to fix, namely the tier list (I put Mario instead of SuperMario, so he'll end up getting bumped to the bottom over time until I fix it).
A new version of this scenario was uploaded on Fri May 24 16:54:32 UTC 2013
-See Announcements section in-game!
I already have the OUYA devkit, and I will begin working on a port as soon as I get my OUYA. I know it can be done, the tricky part is getting eveything out of the Greenfoot interface and make my own for Android's interface.
Uh oh I just noticed a bug, but it should become fixed after everyone who has played the game before plays at least one more match. If this applies to you, play a quick game please!
A new version of this scenario was uploaded on Thu May 30 16:48:15 UTC 2013
-slight AI fix
-new image
@Entity1037
Thanks! As to online gameplay, I think it would be very limited. In order for a java applet to access any data beyond the host of the applet (in this case, any data outside of the Greenfoot site, such as an online server or other computers) the applet has to be signed, and these applets are not. I did do an online multiplayer test with this scenario: http://www.greenfoot.org/scenarios/7831 What I did there was have each person's program constantly updating their own info in the UserInfo class (which is saved to the Greenfoot site) while constantly reading others' info back. The problem is that it is very slow (laggy) and would almost impossible to make a real-time game work online (a turn-based game could potentially work though!!!)
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