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Comments for Bomberman

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danpostdanpost

2013/2/2

Other than being slightly oversized for my screen. This is actually really good. Excellent job.
Super_HippoSuper_Hippo

2013/2/6

Thank you! Maybe I will make a smaller one in the future when I have more time.
A new version of this scenario was uploaded on Thu Feb 07 18:57:07 UTC 2013 Found two small bugs.
Super_HippoSuper_Hippo

2013/2/7

How big should it be?
danpostdanpost

2013/2/7

Maybe 40x40 or 42x42 (instead of 51x51) for each gridsquare.
TomazVDSNTomazVDSN

2013/2/8

very good !
A new version of this scenario was uploaded on Fri Feb 08 18:20:46 UTC 2013 - changed paint order - simplified classes (Smaller version coming soon)
Super_HippoSuper_Hippo

2013/2/8

And here it is: http://www.greenfoot.org/scenarios/7477
A new version of this scenario was uploaded on Fri Feb 08 20:59:07 UTC 2013 Changed robot picture, it was scaled twice.
A new version of this scenario was uploaded on Mon Mar 18 16:55:23 UTC 2013 forgot to change the speed of the butterfly
A new version of this scenario was uploaded on Mon Mar 18 16:58:48 UTC 2013 started with wrong level...
Super_HippoSuper_Hippo

2013/11/26

This game and the smaller versions will be updated soon. I managed to implement random spawning of the monsters and it will not be that fatal to die anymore. In the current versions, you can restart all over again if you die because it is not very funny to play the higher levels without any Upgrades. After the next update, you will not lose all your upgrades anymore. Maybe I will even add another level. I need to simplify the code so I can easier tranfer the data from one version to another. Otherwise it gets more and more complicated with every new thing.
A new version of this scenario was uploaded on Sat Nov 30 10:03:21 UTC 2013 At least 10 levels for now. Probably more will come. I am thinking of taking away one power-up from each level to make it more difficult. The game in the other sizes will take a bit. At least the smallest version has got some problems with the obstacle detection. Need to find out how to fix that. Comments and ideas for upcoming levels are always welcome!
A new version of this scenario was uploaded on Tue Dec 10 21:50:46 UTC 2013 fixed bug
A new version of this scenario was uploaded on Tue Dec 17 23:24:18 UTC 2013 My first attempt of using the UserInfo class! You can save your score after you finished a level. Just click on "Save". To load the score, click on "Load" when you open this scenario the next time. If you start a new game, your score will be deleted. Other changes: - Position of the non-revealed exit will flash when all enemies are killed. - Only one PowerUp each level. If you find any bug, please let me know! I am not really experienced with the saving methods and I hope that I made them working as they should.
A new version of this scenario was uploaded on Tue Dec 17 23:43:21 UTC 2013 I found the first bug by myself. Probably not he last one, although I hope so. ;)
Super_HippoSuper_Hippo

2013/12/20

The loading thing had another bug. I am trying to find the error.
A new version of this scenario was uploaded on Fri Dec 20 16:08:35 UTC 2013 Problem fixed, was just a typing error.
A new version of this scenario was uploaded on Fri Dec 20 18:46:59 UTC 2013 Storing highest completed level now, so I can see your progress. If anyone reaches level 10, I may work on new levels. Maybe I will also do it, if you do not complete level 10, but it will probably be faster then.
A new version of this scenario was uploaded on Sat Dec 21 08:09:46 UTC 2013 The game started with level 10, not good...
A new version of this scenario was uploaded on Thu Dec 26 23:34:34 UTC 2013 Added a few special effects. If you die, you will not lose anything anymore. If you die after picking up the power up of the level, you will lose this one, but you can pick it up again, if you play the level again. Added 3 more levels. ♥ Level 13
A new version of this scenario was uploaded on Sun Jan 12 23:59:11 UTC 2014 Added the possibility to start from a level which was already survived at least once. Because of the following, I changed the scoring/saving system. Now, the score is not the highest suvived level. It is the number of survived levels. There is still no scoreboard yet. It does not just overwrites an existing saving spot. It will ask for the permission. I changed the way of the wall detection. Well, not on purpose. To walk a corner, it is best to press the current direction and the one in which you want to go next. This works fine.
A new version of this scenario was uploaded on Fri Oct 24 11:31:56 UTC 2014 Less cells, so I only need to take care about one version. (The other ones probably won't get updated anymore.) Simplified code a lot. Can create new levels in a few minutes now, won't need a half hour for a new level anymore. If anyone reaches level 13 (which is the last level right now), let me know and I can create new ones. If you have any ideas for new enemies, other things I can add or just want to give a review or something, please leave a comment! :)
Super_HippoSuper_Hippo

2014/10/24

I have no idea why, but you need to press 'reset' once to start the game... At least I am only getting a white screen when open this website.
Super_HippoSuper_Hippo

2014/10/25

Could it be that the storage isn't available at all since yesterday?
A new version of this scenario was uploaded on Sun Oct 26 12:27:30 UTC 2014 - 30 levels now - new types of enemies
Super_HippoSuper_Hippo

2014/10/26

Oh, what I forgot to say. I increased the detonation time by 50%. So now, you can actually place some bombs without killing yourself. Also changed the next level animation a bit. Storing still doesn't work for some reason and it starts with a white screen. Just reset once to be able to play.
Super_HippoSuper_Hippo

2014/10/28

Oh and because I wrote it here, too. Storing only didn't work because of Java 8. Same thing with the bug which made it necessary to reset before playing. Should be all good now :)
A new version of this scenario was uploaded on Tue Oct 28 21:06:12 UTC 2014 I forgot to remove the objects which display the animation to the next level after the left the screen.
This game is even more shit
A new version of this scenario was uploaded on 2019-06-07 14:03:10 UTC Updated to Greenfoot 3.5.4
The game doesn't work in the browser right now. Also, can you let us see the source code? I have an issue with one of my programs similar to how you got levels loaded with just an array, and I would like to see how you achieved that.
Super_HippoSuper_Hippo

2020/5/5

What doesn’t work? Starting the game at all or some part of the game? I currently can’t see an obvious problem.
Well, yesterday it gave me an error that I couldn't even read in its entirety. Today it loaded though, i don't know what changed.