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A new version of this scenario was uploaded on Sun Oct 14 19:51:20 UTC 2012 Made the healthbar turn red as taking damage.
MatheMagicianMatheMagician

2012/10/14

Fun idea!
Game/maniacGame/maniac

2012/10/14

Shouldn't the zombies start off quick and get slower as you shoot them
Game/maniacGame/maniac

2012/10/14

there is a bug when you get killed
UpupzealotUpupzealot

2012/10/15

Great! I love it! I love pixel images!
nooby123nooby123

2012/10/15

@Game/maniac, its just a demo, I'll fix it later xD
A new version of this scenario was uploaded on Tue Oct 16 00:52:30 UTC 2012 Made zombies chase when in close range.
A new version of this scenario was uploaded on Sat Oct 20 14:41:59 UTC 2012 Darkness added.
UpupzealotUpupzealot

2012/10/20

How can you make things so cool! Please keep updating! Will you? BTW, would source code be available?
tylerstylers

2012/10/20

nice source :D really cool pixels :)
UpupzealotUpupzealot

2012/10/20

@tylers you can see the source? There must be something wrong with my browser
tylerstylers

2012/10/20

no i downloaded it another way :P
UpupzealotUpupzealot

2012/10/20

@tylers you bad! @nooby123 pls share the source since you tag it as a "demo"
tylerstylers

2012/10/20

sorry :(
nooby123nooby123

2012/10/20

@tylers It's alright @Upuzealot I'll upload the source when I try to find a way of making the boxes break! Woops, spoiler xD
UpupzealotUpupzealot

2012/10/20

OK, after all, Ilove this one, would U please let me use it(once the source is posted) for my Android test
A new version of this scenario was uploaded on Sat Oct 20 19:59:24 UTC 2012 Boxes, boxes, boxes!
A new version of this scenario was uploaded on Sat Oct 20 20:00:17 UTC 2012 Woops, opening source for Upuzealot!
A new version of this scenario was uploaded on Sat Oct 20 20:17:13 UTC 2012 Dragging objects!
UpupzealotUpupzealot

2012/10/21

http://www.greenfoot.org/topics/2224 see here
UpupzealotUpupzealot

2012/10/21

[url=http://www.flickr.com/photos/88563384@N04/8107982298/][img]http://farm9.staticflickr.com/8472/8107982298_6e58422334.jpg[/img][/url] Flickr 上 [url=http://www.flickr.com/people/88563384@N04/]upzealot[/url] 的 [url=http://www.flickr.com/photos/88563384@N04/8107982298/]Mech by nooby123[/url]
A new version of this scenario was uploaded on Sun Oct 21 22:02:13 UTC 2012 Updated the light to make it look pixel-ish. Full credit to Upuzealot!
A new version of this scenario was uploaded on Wed Oct 24 21:34:38 UTC 2012 Added lasers and further detail to floor. Might be a bit slow. Locking scenario until further development!
A new version of this scenario was uploaded on Thu Oct 25 01:26:29 UTC 2012 Updated detail of boxes.
A new version of this scenario was uploaded on Sat Oct 27 19:25:03 UTC 2012 Ice gun demo!
solokehsolokeh

2012/10/27

this is awesome, thanks for uploading, are there any tutorials on how to do this, namely making the code for firing the bullets and all that?
A new version of this scenario was uploaded on Sun Oct 28 20:55:36 UTC 2012 Added deeper shadowing and ice breaking.
A new version of this scenario was uploaded on Fri Nov 02 23:09:07 UTC 2012 Artic demo.
fireandlcefireandlce

2012/11/3

I might make it so when you reload, it doesn't get rid of the unused ammo.
GZEGZE

2012/11/3

The patch of light dosen't move
nooby123nooby123

2012/11/3

Woops, that's a small minor glitch. I've been trying to figure out why that's happening xD
A new version of this scenario was uploaded on Sun Nov 04 17:15:04 UTC 2012 Made flaming effects with the fire gun!
nooby123nooby123

2012/11/4

Thank you all so much for making this on the popular scenario section!
ShazamShazam

2012/11/9

The stobe light after killing the zombie doesn't end, you're just eternally imortal
solokehsolokeh

2012/11/15

I was just wondering, what program do you use to make textures?
A new version of this scenario was uploaded on Wed Nov 21 00:54:02 UTC 2012 This is a brand new update. I have removed the darkness as it seemed to waste alot of data. Instead, I replaced it with achievements and a menu. You return to the menu after a set, which is 3 levels. I hope you enjoy the new update because i worked hard on it. It is still under heavy construction!
DonaldDuckDonaldDuck

2012/11/24

Bug: Level ends when there is still 1 enemy left on the screen. Bug: Ammo is only obtainable when using the rifle. Text: Achievement "Getting Armor" or whatever is given when ammo is picked up. Improvement Suggestion: I assume you have a BloodSpatter class or something. Instead of doing this, I would recommend drawing the red dots directly on the getWorld().getBackground() canvas. This way, when many blood spatters are in the world, it doesn't lag so badly.
A new version of this scenario was uploaded on Fri Dec 28 01:11:42 UTC 2012 MAJOR UPDATE TIME!!! - new flashlight - moar achievements - new items - load/save method (offline) - gun images I haven't updated this in like 3 billion years so here you go. I think this kinda died off long ago. Anyways, if you press load, you get my awesome epic save that I played for literally 4 hours. So controls : Space to equip item Mouse to aim and shoot Up/down to scroll through achievements WASD to move F to turn off and on flashlight (no need though xD) I guess that's it. Oh and if you want to enjoy this game to its full extent, give me your email and I'll publish the source code and send you the font I used to make this game so you can have your own save offline and play with awesome text. Hope this project isn't too big.
jrlowejrlowe

2012/12/30

Hey guys, check out my top down zombie shooter!
I love the dramatic music
It made me all like "THIS IS SPARTA"