A new version of this scenario was uploaded on Sun Oct 14 18:48:20 UTC 2012
Health!
A new version of this scenario was uploaded on Sun Oct 14 19:16:38 UTC 2012
Bullets get removed from the world when they hit a tank
A new version of this scenario was uploaded on Sun Oct 14 21:06:45 UTC 2012
Bug fixed thanks to danpost
A new version of this scenario was uploaded on Sun Oct 14 21:08:09 UTC 2012
Changed thumbnail
A new version of this scenario was uploaded on Sun Oct 14 21:35:36 UTC 2012
You can kill Tanks
enemy tanks fire less often
A new version of this scenario was uploaded on Mon Oct 15 15:51:08 UTC 2012
SCOREBOARD!
Tanks spawn more often
A new version of this scenario was uploaded on Mon Oct 15 16:00:22 UTC 2012
Background Music
A new version of this scenario was uploaded on Mon Oct 15 16:33:47 UTC 2012
added an easter egg for if you get a score of 200!
A new version of this scenario was uploaded on Mon Oct 15 16:40:35 UTC 2012
You now also have to have 100% health and get 200 points for the easter egg
A new version of this scenario was uploaded on Mon Oct 15 16:42:01 UTC 2012
You now have to have 100% health and get 100 points for the easter egg
A new version of this scenario was uploaded on Mon Oct 15 19:40:17 UTC 2012
Tanks have a 50% chance of dropping health packs
health packs heal 10% of your health
A new version of this scenario was uploaded on Mon Oct 15 19:46:16 UTC 2012
Bug fix
some of the keys block each other. So you can't shoot and turn in one direction at the same time. It would be better if you could.
You are probably using code like this:
if (Greenfoot.isKeyDown("anyKey")) {
...
}
else if (...
If you leave out the else it should work better.
A new version of this scenario was uploaded on Wed Oct 17 17:45:34 UTC 2012
Ammo is limited
Added an Ammo drop which gives you 1-30 bullets when you pick it up
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