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Comments for Zony

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mjrb4mjrb4

2009/2/12

Looks like you've fallen foul to the case sensitive image problem from the error - either way it doesn't seem to work on the gallery at the moment. Are you using the latest version of Greenfoot (1.5.1)?
A new version of this scenario was uploaded on Fri Feb 13 01:15:32 UTC 2009
A new version of this scenario was uploaded on Fri Feb 13 02:14:29 UTC 2009
A new version of this scenario was uploaded on Fri Feb 13 04:58:58 UTC 2009
A new version of this scenario was uploaded on Fri Feb 13 04:59:40 UTC 2009
mjrb4mjrb4

2009/2/13

Nice :)
KrendilKrendil

2009/2/13

Nice. The only clipping bug I found was that you can go through a platform if neither your head nor your feet hit it. Also, you can super-jump while running into a wall that you can normally jump over.
A new version of this scenario was uploaded on Fri Feb 13 15:25:01 UTC 2009
A new version of this scenario was uploaded on Sat Feb 14 05:06:07 UTC 2009
A new version of this scenario was uploaded on Sat Feb 14 05:07:30 UTC 2009
mjrb4mjrb4

2009/2/14

Ooh boomerang style swords are enough for my vote =)
A new version of this scenario was uploaded on Sat Feb 14 17:04:21 UTC 2009
A new version of this scenario was uploaded on Sat Feb 14 19:42:40 UTC 2009
mjrb4mjrb4

2009/2/14

Can I die yet? (That sounds really morbid...)
mjrb4mjrb4

2009/2/14

Incidentally, I think I've run into a bug somewhere along the line, I jumped to get the sword at the far right of the screen and: java.lang.IndexOutOfBoundsException: X is out of bounds. It was: 600 and it should have been smaller than: 600 at greenfoot.GreenfootImage.getRGBAt(GreenfootImage.java:393) at greenfoot.GreenfootImage.getColorAt(GreenfootImage.java:380) at it.ok(it.java:28) at Zony.act(Zony.java:118) at greenfoot.core.Simulation.runOneLoop(Simulation.java:200) at greenfoot.core.Simulation.run(Simulation.java:129)
A new version of this scenario was uploaded on Sun Feb 15 00:43:43 UTC 2009
A new version of this scenario was uploaded on Sun Feb 15 00:44:31 UTC 2009
A new version of this scenario was uploaded on Sun Feb 15 23:16:03 UTC 2009
A new version of this scenario was uploaded on Sun Feb 15 23:19:00 UTC 2009
mjrb4mjrb4

2009/2/16

Took a couple of attempts, but managed to get rid of everyone :)
davmacdavmac

2009/2/16

Wow. It's quite difficult...
A new version of this scenario was uploaded on Wed Feb 18 00:50:06 UTC 2009
A new version of this scenario was uploaded on Wed Feb 18 00:55:29 UTC 2009
pollepolle

2009/2/18

This is getting pretty good! I like the battle with the tank.
mjrb4mjrb4

2009/2/18

So do I :) A life indicator would be good...!
Thanks! I am going to implement that soon, but i am mostly focusing on getting the enemies made and the engine up and running.
A new version of this scenario was uploaded on Thu Feb 19 01:47:06 UTC 2009
mjrb4mjrb4

2009/2/21

This level really is quite difficult...!
mjrb4mjrb4

2009/2/22

Slight bug - if you jump into the lava whilst shooting constantly, you don't die straight away, and when you do you just fall down rather than the epic mario style up and down finish ;)
Ah, that was tricky to fix. Thank you, although i will not upload the new version yet, as i have actually started on the actual game, and i will wait until I finish the first part to upload it.
A new version of this scenario was uploaded on Fri Mar 06 15:58:46 UTC 2009
mjrb4mjrb4

2009/3/7

Really great start!
mjrb4mjrb4

2009/3/7

I'm not sure what level it is, but I just can't get past it - I think it must be either 5 or 6, but it's the one with the three switches on the left that I can't reach! I've tried throwing the sword at them but that doesn't seem to trigger them either... Any hints? :)
Thats a tricky one :), you need to throw the sword the other way, then get out of the way as it boomerangs back towards you.
A new version of this scenario was uploaded on Sat Mar 07 19:09:59 UTC 2009