A new version of this scenario was uploaded on Sat Sep 29 22:04:12 UTC 2012
More userinfo stuff, and a more interesting image when you are not signed in.
What do you mean by web presence? I have noticed that this scenario (and erdelf's space shooter) have a fishy amount of views. At one point I developed about 6000 views in one hour! I like to think people are enjoying my scenario that much but I am afraid there is a bug or something giving me and erdelf too many plays. I don't know, though, no one has noticed this bug in their games, so I just ignored it.
@danpost It's normal, since every visit to this page counts a view. You can use "F5" to let it increase. View just means how popular a Scenario is. I think votes tells more.
No, Marioman111, it just takes a lot of cpu-power to make the textured sides. Thank you for the suggestion structured-gaming, but I don't want to detract from the simplicity of the game with something fancy and don't know how to make it otherwise.
A new version of this scenario was uploaded on Fri Feb 22 14:40:45 UTC 2013
A new version of this scenario was uploaded on Mon Feb 25 01:23:50 UTC 2013
Added a green arrow.
Overall; this is a great a great game. I have only one issue, and maybe it's here on purpose but is there supposed to be a large gap with no cubes during random times?
A new version of this scenario was uploaded on Tue Feb 26 22:55:59 UTC 2013
Fixed the gap in original but left it in modern.
Its not really on purpose. There are only ever 1000 cubes in the game: when they reach the end of the world, they are put back at the beginning. I have fixed that in the original, but have left it in the modern version of the game. Also, if you like it, could you please click the like button?
A new version of this scenario was uploaded on Thu Feb 28 02:04:19 UTC 2013
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