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Comments for Cube Collision

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erdelferdelf

2012/8/12

@steved, getData gives only the storage.csv
MatheMagicianMatheMagician

2012/8/12

Thanks for the help guys, I got the code back :>
erdelferdelf

2012/8/12

so, my code was right?
MatheMagicianMatheMagician

2012/8/12

Yes, it was. Thank you soooo much.
2000 view. Though I refreshed the page twice to reach that nice even number.
A new version of this scenario was uploaded on Thu Sep 13 11:49:49 UTC 2012 Now feauturing textured images.
A new version of this scenario was uploaded on Thu Sep 13 12:02:45 UTC 2012 Now feauturing textured images.
A new version of this scenario was uploaded on Fri Sep 14 00:10:39 UTC 2012 The game will display your user image on the blocks in modern mode.
A new version of this scenario was uploaded on Fri Sep 14 00:10:59 UTC 2012 The game will display your user image on the blocks in modern mode.
erdelferdelf

2012/9/14

I just see a black Image
erdelferdelf

2012/9/14

*on the cubes
MatheMagicianMatheMagician

2012/9/14

You must first login.
A new version of this scenario was uploaded on Fri Sep 14 11:24:30 UTC 2012 Replaced the not-logined in image with something cooler.
A new version of this scenario was uploaded on Fri Sep 14 11:25:23 UTC 2012 Replaced the not-logined in image with something cooler.
erdelferdelf

2012/9/14

well, I write a comment so I logged in before
MatheMagicianMatheMagician

2012/9/14

Is it working for you though?
erdelferdelf

2012/9/18

now it is finally working for me. btw. how much do you scale the pictures?
MatheMagicianMatheMagician

2012/9/18

I scale the images 100 by 100 and then use code i wrote to draw each one of those pixels on the part of the screen it belongs.
erdelferdelf

2012/9/19

The difference between modern and original is the image on the cubes, right?
MatheMagicianMatheMagician

2012/9/19

Original: No images, just colors Modern: your user image
MatheMagicianMatheMagician

2012/9/20

3000 views
A new version of this scenario was uploaded on Sat Sep 29 22:04:12 UTC 2012 More userinfo stuff, and a more interesting image when you are not signed in.
MatheMagicianMatheMagician

2012/9/30

9000 views
MatheMagicianMatheMagician

2012/10/10

10,000 views!
Game/maniacGame/maniac

2012/10/17

Original is so hard
MatheMagicianMatheMagician

2012/10/17

You can slow down by pressing the down arrow.
MatheMagicianMatheMagician

2012/10/19

11,000 views!
Game/maniacGame/maniac

2012/10/19

Wish my worlds got that many
danpostdanpost

2012/10/19

Do you have some web presence that is bringing in more views than normal, MatheMagician?
MatheMagicianMatheMagician

2012/10/21

What do you mean by web presence? I have noticed that this scenario (and erdelf's space shooter) have a fishy amount of views. At one point I developed about 6000 views in one hour! I like to think people are enjoying my scenario that much but I am afraid there is a bug or something giving me and erdelf too many plays. I don't know, though, no one has noticed this bug in their games, so I just ignored it.
UpupzealotUpupzealot

2012/10/21

@danpost It's normal, since every visit to this page counts a view. You can use "F5" to let it increase. View just means how popular a Scenario is. I think votes tells more.
MatheMagicianMatheMagician

2012/10/26

13,000 views!!!
epicm512epicm512

2012/10/28

i like how you made it so when you are playing modern, the cube has your profile picture. now i have to escape from a never-ending amount of clones!
MatheMagicianMatheMagician

2012/10/28

Haha! Should I add a light saber?
epicm512epicm512

2012/10/28

maybe,SO I CAN CUT THEM TO LITTLE CUBES!! :)
epicm512epicm512

2012/10/29

hey guys! check out my very first world, food chain
A new version of this scenario was uploaded on Thu Nov 01 11:59:37 UTC 2012 Made the scoreboard better.
MatheMagicianMatheMagician

2012/11/2

14,000 views!!!
Game/maniacGame/maniac

2012/11/2

yes yes we all know
SPowerSPower

2012/11/2

MahteMagician, I understand you're happy with the views, but, to be rude, I don't think others care.
MatheMagicianMatheMagician

2012/11/2

Sorry, about that. I didn't realize how carried away I got with them.
Marioman111Marioman111

2012/12/3

I love this game! good job with the smoothness for the original, I just have to ask, is the modern one laggy on purpose?
its fun but i think that you shuld make a front like a car so we know not just from the center of the screen but the point of the cr
MatheMagicianMatheMagician

2012/12/4

No, Marioman111, it just takes a lot of cpu-power to make the textured sides. Thank you for the suggestion structured-gaming, but I don't want to detract from the simplicity of the game with something fancy and don't know how to make it otherwise.
A new version of this scenario was uploaded on Fri Feb 22 14:40:45 UTC 2013
A new version of this scenario was uploaded on Mon Feb 25 01:23:50 UTC 2013 Added a green arrow.
CheribasaCheribasa

2013/2/26

Overall; this is a great a great game. I have only one issue, and maybe it's here on purpose but is there supposed to be a large gap with no cubes during random times?
A new version of this scenario was uploaded on Tue Feb 26 22:55:59 UTC 2013 Fixed the gap in original but left it in modern.
MatheMagicianMatheMagician

2013/2/26

Its not really on purpose. There are only ever 1000 cubes in the game: when they reach the end of the world, they are put back at the beginning. I have fixed that in the original, but have left it in the modern version of the game. Also, if you like it, could you please click the like button?
A new version of this scenario was uploaded on Thu Feb 28 02:04:19 UTC 2013