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aFictitiousForce
aFictitiousForce presents ...

2012/4/30

Marked Love

My little two-player stealth/puzzle platformer, work-in-progress.

I've got most of the two player characters' abilities up and running. Still need to iron out the kinks in the guard AI and enemy interrogation, and add some background characters. A little more and I'll consider this a finished prototype.

Controls:
Annu (Red):
I, J, K, L: Movement
P : Attack
[ : Jump
; (semicolon) : Disguise

* Jump while pushing against a wall to wall-jump.
* Guards won't be alerted if they see you while disguised. You can't move without blowing your cover, however.

Paul (Blue):
W, A, S, D: Movement
R: Attack
T: Jump

* Hold S to crawl. Paul can also shoot upward, while holding W.
* Paul's bullets can travel through walls. Use this to your advantage.

3195 views / 11 in the last 7 days

2 votes | 0 in the last 7 days

Tags: game demo platformer 2player cpe478

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A new version of this scenario was uploaded on Tue May 01 07:13:10 UTC 2012 Added second player character and adjusted the level a bit. Refactored some backend stuff, too. Revised Controls: Annu (Red): I, J, K, L: Movement P : Attack [ : Jump ; (semicolon) : DIsguise Paul (Blue): W, A, S, D: Movement (with crawling!) R: Attack T: Jump Notes: Annu can wall jump and has more than twice Paul's health (once I implement that). Paul can crawl and shoot through walls.
A new version of this scenario was uploaded on Tue May 01 07:15:07 UTC 2012 Forgot to comment out the obstruction bounding box display code.
A new version of this scenario was uploaded on Wed May 02 06:19:59 UTC 2012 Rebalanced the level some (not much) and added a ham-fisted win condition.
A new version of this scenario was uploaded on Wed May 02 06:38:11 UTC 2012 _Actually_ rebalanced the level.
A new version of this scenario was uploaded on Wed May 02 06:54:06 UTC 2012 Turned off the obstruction display like a scrub

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