Great game. Played all the way through! You could work on the balance a bit - it's quite easy for quite a while. Making it a little harder would be okay. Also, there is quite a different between the single barrel and double barrel guns - the double barrels are just too weak in comparison.
Good fun, though, and very well done!
This is a good game. Would you mind sharing the code? I'd like to learn how to do it. I'd also like to upload a version in English. It's a bit confusing for people who don't speak German. Thank you.
A new version of this scenario was uploaded on Tue Jan 13 20:41:13 UTC 2009
Brilliant! I coded a basic version of this a while back but never finished it and it was nowhere near this standard. Great work. It is a bit hard in the initial levels, but I guess that's just a preference thing - though personally I'd prefer it too easy to start with than too hard, but I'm just lazy ;) The other thing which I doubt is much to do with your code is that the game seems to crawl after a while, the garbage collector doesn't seem to picking all the garbage up so to speak. But overall, brilliant!
I downloaded the source code and changed some thing in the code, added some extras and I want to integrate a multilanguage support with the upcoming patches. I've already added 2 buttons for new maps and a german instruction. With v.1.0 I want to add a 1024x768 Fullscreen mode!!
http://greenfootgallery.org/scenarios/903
A new version of this scenario was uploaded on Fri Aug 28 11:39:01 UTC 2009
***UPDATE***
- Minor code cleanup
- Various bug fixes
- Translated the full source into english
- Translated the full game into english
- Createt SVN: http://code.google.com/p/greenfoot-towerdefence-game/source/list
A new version of this scenario was uploaded on Fri Aug 28 14:25:48 UTC 2009
A new version of this scenario was uploaded on Fri Aug 28 17:19:58 UTC 2009
A new version of this scenario was uploaded on Sat Aug 29 21:44:52 UTC 2009
A new version of this scenario was uploaded on Sat Aug 29 21:49:58 UTC 2009
***UPDATE***
- Added a new map
- Fixed some bugs
- You will receive the extra money for beat one level now at the end from the level and not at the start from the next.
- Changed Upgrade costs
Sourcecode notations:
Please note that in order to bring new features into the game i have changed the whole sourcecode of many classes and splittet the bullets for example in extra subclases.
Please visit http://code.google.com/p/greenfoot-towerdefence-game/source/list for a full list of changes that i made to the sourcecode from v0.9 Beta up to now.
A new version of this scenario was uploaded on Sat Aug 29 22:15:17 UTC 2009
There's a big delay when you choose a level if you play on the gallery. The reason is you have the waypoint image set to "WayPoint_small.png" but the actual filename is "wayPoint_small.png" (i.e. starts with 'w' not 'W'). Filenames in jar files are case sensitive!! To fix it, you can change the image to something else, then change it back.
A new version of this scenario was uploaded on Mon Aug 31 15:08:01 UTC 2009
Ups, never noticed that...
Thanks for pointing my attiontion ti this, i have fixed it now with my newest rev of the game.
***UPDATA***
- Changed wave delay to a fixed delay of 10 seconds
- Modified Creep balance a bit, note: THIS IS NOT TESTED YET! -> Give me Feedback on this please.
Cause i also removed the speed buttons i have to work on a new button to skip the delay between the waves, 10 seconds can be a long time ^^ , i will do this at the weekend.
Hi, this is really addicting!
I catch a bug, if you pause for a while then run again, some turtles just run straight off the road and stuck at the world boundaries, then the current level is never ending.
Did anyone ever win the game? I only max at level 29, what is the good strategy to win?
I made a similar TD yours except that when you buy a tower you dont get a preview, you have three maps plus you got healthbars hope its ok with you that i took some of your pics ^^
btw you can compress your wav files so the game loads faster
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