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A new version of this scenario was uploaded on Mon Dec 08 21:27:14 UTC 2008
That was a quick update! First, it was too sow. Now, it's much too fast...
if the speed like this, this game should be driving range rather than mini-golf :D
The ball also seems to get stuck at the side sometimes - and of course the speed needs to come waaaayyy down!
A new version of this scenario was uploaded on Thu Dec 11 14:43:47 UTC 2008
A new version of this scenario was uploaded on Thu Dec 11 19:53:13 UTC 2008
The speed is sorted! However, I wouldn't call this final... 1) It seems that however I hit the ball, I can only go in 45 degree intervals - it won't let me aim any differently and this seems to make it impossible to get it in the hole! 2) Shouldn't the speed of the ball slow down? 3) If I hit it straight down, it gets stuck at the edge 4) Some form of power measurement would be nice :)
A new version of this scenario was uploaded on Mon Dec 15 14:40:52 UTC 2008
A new version of this scenario was uploaded on Mon Dec 15 14:43:06 UTC 2008
A new version of this scenario was uploaded on Tue Dec 16 13:11:52 UTC 2008
did you use vector class? its better using vector (for me :| ) its better than before ^_^
I can now get the ball through the walls.
If the ball hits the wall straight on it goes through. If the ball is going slowly when it hits a wall it can stop inside the wall and launch at a funny angle. If you click when the ball is moving, it stops (this may be intentional)
Much better than it was previously. The collision against the walls is still a bit buggy as pointed out earlier, but I can get it in the hole now, and it's at a decent speed!