A new version of this scenario was uploaded on 2026-06-04 20:44:14 UTC
update 2
A new version of this scenario was uploaded on 2026-06-05 00:23:01 UTC
Error reduction
A new version of this scenario was uploaded on 2026-06-05 02:07:52 UTC
Completely fixed world changing and all rodNo functions currently work
A new version of this scenario was uploaded on 2026-06-05 02:26:30 UTC
All rod upgrades functional
A new version of this scenario was uploaded on 2026-06-05 03:14:09 UTC
Bait can now be bought--however, their effect on fishing has not yet been added
A new version of this scenario was uploaded on 2026-06-05 03:18:42 UTC
Minor update: movement from room to dock added
A new version of this scenario was uploaded on 2026-06-05 03:47:43 UTC
Fixed bug where the rod level randomly reset.
A new version of this scenario was uploaded on 2026-06-05 04:29:37 UTC
All bait code added; shop is fully functional
A new version of this scenario was uploaded on 2026-06-05 04:35:47 UTC
Forgot to change player's money back to zero (it was only 1000 for testing purposes, sorry!)
A new version of this scenario was uploaded on 2026-06-05 05:32:01 UTC
>Added start/pause menu
>Added game ending condition/victory
A new version of this scenario was uploaded on 2026-06-05 05:33:36 UTC
>fixed small bug (overlook in code) where pause menu loaded incorrectly
A new version of this scenario was uploaded on 2026-06-05 05:38:44 UTC
>else if instead of separate if statements
A new version of this scenario was uploaded on 2026-06-05 06:08:53 UTC
>added background music to increase enjoyability
A new version of this scenario was uploaded on 2026-06-05 06:34:40 UTC
>added toggle for music
A new version of this scenario was uploaded on 2026-06-05 06:37:22 UTC
>final update of the night: fixed bug where music toggle did not disappear when unpaused