Hello, this is a work in progress. I will add the weapons tomorrow. It would be helpful if someone could run it as is and let me know how it runs on their computer. Is it too fast or slow? What should the max population be? I get 3000 before it starts to slow down. Any help would be greatly appreciated. Thanks.
Very interesting! The game runs a bit fast--about 4-5 months per second. Not sure if that's what you wanted or not. The movement of the people is a bit erratic. Not sure exactly how you could fix that though...
I don't see any buttons, and it didn't stop at 3000. I think the speed of the game is fine though, assuming the buttons just require 2 clicks to wipe people out :)
A new version of this scenario was uploaded on Mon Nov 10 12:29:56 UTC 2008
Thanks guys.
I added the weapon, but i still need to create an ending.
THe problem i have now is, the game works fine on my computer, but when i use a weapon on this site, it throws an invalid audio format exception with wav files. What format should i use for audio?
Thanks again.
Buttons working now (as I guess you know). Nuke-spamming causes everything to die and keeps the pop at 5, not 0? The sounds for the other two are a bit annoying, maybe have text saying "Riot starting" and ending, and the same for plague, so it's clear when they end? Still, I like it :)
I can't advise on the audio problem, sorry. However, it seems now they don't populate nearly fast enough. I used no weapons until about 200 years and the pop was still under 50. I'm sure it'd hit 3000 by then before.
A new version of this scenario was uploaded on Mon Nov 10 12:54:05 UTC 2008
Thanks for the tips. I will shorten the riot and disease sounds.
As for them not populating fast enough, that is because it is random. SOmetime when you run it, the population will spread fast, other time will be slow and the will all die out by the third generation. The number of kids females have is random and the number of couples there are is random because it depends if males bump into female. It is supposed to demonstrate emergent phenomena :) If it is too slow, just reset and start over. But a slow game is good because you can get to the ending without overpopulation.
Anyway, there is another bug I am getting with the disease button. Does the disease button crash the game for anyone else?
Thanks
Finally Finished! :)
Thanks all for the suggestions. All the bugs have been ironed out and it runs quite smoothly.
If anyone can think of any new creative ways of killing off the people or any other features let me know and I will try to implement them.
Cheers
No new ideas for killing off people, but I was wondering whether it would be made more interesting if you turned it around: people die quite easily, and you have to make them survive. That's because it's easy to kill people, but not easy to create them.
You could have population decreasing factors come automatically (few children when there is overpopulation, occasional diseases breaking out, food shortages when there is over-population, food shortages because of natural disasters, etc.)
The you can intervene by dropping vaccines in, or improving transport (people can move further to find mates more easily), or improving food generation, etc. All this could cost money, so you cannot do that arbitrarily often (your money could increase slowly relative to population -- tax -- and be used for your interventions).
That is a great idea.
Kind of like sim city.
It would be a challenge to maintain a high population to collect more taxes without overpopulating and saving enough money to ward off disease.
I will get started on it tomorrow.
There will be 3 new events, fire, war and a faster spreading disease. I could just use the current disease but make it spread faster so that it will kill everyone if a vaccine isnt applied. Then the player can spend money on the fire department to put out fire, vaccines and military. It would make it harder to get to the year 2008. Food shortage sounds interesting but i am not sure how i could implement it graphically without displaying a message which i would rather not do or implementing a food system.
Sorry, just thinking out loud :)
Thanks for the idea.
A new version of this scenario was uploaded on Tue Nov 11 18:01:30 UTC 2008
Ok, I added bush fires and plagues :)
You were right, it makes the game much more enjoyable when the population is threatened. Trying to keep them alive is more fun than trying to kill them off :)
Hope you like it.
Thanks again.
A new version of this scenario was uploaded on Wed Nov 12 07:37:51 UTC 2008
Another huge update.
The missiles and water are now guided, so you can choose where to drop them.
I have reduced the max population to 1000 as 3000 seems to slow a lot of people down.
There is also new tooltips that appear to display the prices of things as people couldnt remember what each one costs :P
More updates to come so stay tuned.
Thanks to everyone on various threads for their ideas and bug testing :)
Thanks Em, I will see you soon :)
Just a small update. No real changes to gameplay, just refactored some code and added more comments to make it easier for people on the forums writing expansion packs.
It would be nice if the price would continue to show while your mouse if on it. You must be using .mouseMoved(), this will only show the price if the mouse is moving and is touching the button, so right now the price disappears right away if you keep the mouse pointer motionless on top of a button.
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