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A new version of this scenario was uploaded on 2025-09-14 13:13:28 UTC
A new version of this scenario was uploaded on 2025-09-14 13:22:27 UTC
A new version of this scenario was uploaded on 2025-09-15 16:58:07 UTC Major algorithm improvements. Now considers banked piece correctly. If you want to see the algorithm's thought process, check out the javascript console. I plan to later expose some commentary to the user to add flavor.
A new version of this scenario was uploaded on 2025-09-15 17:23:36 UTC Once again fixed seed consistency..
A new version of this scenario was uploaded on 2025-09-15 18:42:50 UTC Fixed some game logic - you will no longer lose if the bank is free, and you can no longer keep playing after you lose. Also changed the scoring system which now rewards multi-lines, especially 5 or more lines per clear.
A new version of this scenario was uploaded on 2025-09-15 19:30:42 UTC Tweaks to algo..
A new version of this scenario was uploaded on 2025-09-15 20:06:40 UTC Looks ugly right now - but press L at the main screen to see how you're doing on today's leaderboard (or not - if it doesn't work please comment with as much detrail as possible!)
A new version of this scenario was uploaded on 2025-09-15 20:09:37 UTC
A new version of this scenario was uploaded on 2025-09-15 20:11:30 UTC performance improvements
A new version of this scenario was uploaded on 2025-09-15 20:30:24 UTC small fixes... Be sure to log into the Greenfoot website in order to enjoy the newest features!
A new version of this scenario was uploaded on 2025-09-16 10:16:38 UTC Fixed banking bugs. Cleaned up visuals for daily leaderboard.
A new version of this scenario was uploaded on 2025-09-16 10:27:07 UTC visual updates to leaderboard
A new version of this scenario was uploaded on 2025-09-16 13:29:20 UTC Bank stacking bug has been smushed! Please keep reporting bugs!
A new version of this scenario was uploaded on 2025-09-16 15:55:45 UTC Upgraded welcome screen. More bug fixes.
A new version of this scenario was uploaded on 2025-09-16 15:58:05 UTC graphical update - minor
A new version of this scenario was uploaded on 2025-09-16 18:25:35 UTC Should now properly suggest logging onto the Greenfoot website to enjoy the score keeping features.
A new version of this scenario was uploaded on 2025-09-16 18:29:44 UTC color fix
A new version of this scenario was uploaded on 2025-09-16 21:48:29 UTC graphical tweaks
A new version of this scenario was uploaded on 2025-09-16 23:24:09 UTC graphical tweaks, testing sound system foundation
A new version of this scenario was uploaded on 2025-09-17 13:39:09 UTC big graphical update to blocks
A new version of this scenario was uploaded on 2025-09-17 13:58:03 UTC graphics tweaks
A new version of this scenario was uploaded on 2025-09-17 14:18:01 UTC The "click for more" high scores will now show today and yesterday's top 10 instead of just 5. Day 3 and 4 still show 5.
A new version of this scenario was uploaded on 2025-09-17 14:24:22 UTC much better performance loading scores - now caches properly
A new version of this scenario was uploaded on 2025-09-17 15:17:55 UTC small fixes
A new version of this scenario was uploaded on 2025-09-17 15:29:26 UTC fixes to transparency of preview blocks
A new version of this scenario was uploaded on 2025-09-17 16:01:04 UTC Sound effects are live - with a button to turn them off (and you might want to ... they need some work). Please continue to send me bug reports! Comment here or email me jordan.cohen @ yrdsb (d.o.t) ca
A new version of this scenario was uploaded on 2025-09-17 16:02:57 UTC volume adjustments
A new version of this scenario was uploaded on 2025-09-18 12:20:58 UTC Major upgrade to the Piece Choosing Algorithm. Should now offer a lot more opportunities to set up multi-line and more interesting puzzles as the game progresses. I also tried to fix the strange dragging behaviours that people were experiencing using touchpads - please comment or email me feedback!
MrCohenMrCohen

yesterday

New high scores are not working - not sure why - working on it.
A new version of this scenario was uploaded on 2025-09-18 12:36:07 UTC Hopefully patched the "no high scores showing" and for those whose high score is missing, if you play one more time, your old scores should be restored (they are still in the data, just being ignored by the server call due to having a 0 in the "score" field (which is currently unused, but apparently still important!)
A new version of this scenario was uploaded on 2025-09-18 12:52:11 UTC Once again, proper seeded random has been fixed and the daily game should be consistent.
A new version of this scenario was uploaded on 2025-09-18 13:48:33 UTC
A new version of this scenario was uploaded on 2025-09-18 13:53:07 UTC New algorithm testing under "Classic Game"
A new version of this scenario was uploaded on 2025-09-18 14:49:59 UTC Please try the Classic Game and let me know what you think of the Algorithm! It's much improved in terms of creating interesting situations, but I'm not sure if it's too easy/hard.
A new version of this scenario was uploaded on 2025-09-18 16:52:50 UTC Updated algorithm in Classic Game (not Today's Game) to V9.1, should add some much needed spice without being overly difficult until higher scores (or higher hand counts)
A new version of this scenario was uploaded on 2025-09-18 16:54:22 UTC just a new screenshot
A new version of this scenario was uploaded on 2025-09-18 19:53:15 UTC
A new version of this scenario was uploaded on 2025-09-19 12:31:24 UTC new algorithm is live - feedback is welcome!
A new version of this scenario was uploaded on 2025-09-19 12:44:11 UTC
A new version of this scenario was uploaded on 2025-09-19 13:08:04 UTC Only scores from "Today's Game" should show up on the leaderboard from now on, as intended. (Later, there will be an overall leaderboard for Classic, or at least that's my play atm)
A new version of this scenario was uploaded on 2025-09-19 13:14:22 UTC visual and code cleanup
A new version of this scenario was uploaded on 2025-09-19 14:03:02 UTC took down today's game for a minute to tweak that algorithm because right now difficulty gets stuck at 0!
A new version of this scenario was uploaded on 2025-09-19 17:07:03 UTC Put back an old algorithm (V83) while I figure out what went wrong with the new one. Daily game should be back online
A new version of this scenario was uploaded on 2025-09-19 17:08:25 UTC text fix
A new version of this scenario was uploaded on 2025-09-19 20:56:07 UTC new algo test - daily game might try to kill you so be careful!