A new version of this scenario was uploaded on 2025-09-22 21:35:02 UTC
transparency fix, hopefully
A new version of this scenario was uploaded on 2025-09-22 21:46:49 UTC
performance fixes, part 3
A new version of this scenario was uploaded on 2025-09-22 22:01:17 UTC
...4...
A new version of this scenario was uploaded on 2025-09-23 13:04:33 UTC
DebugUsers now have "God Mode" in Test Game to try out new features.
A new version of this scenario was uploaded on 2025-09-24 12:34:37 UTC
Fixes to the in-game text - should be more useful now
A new version of this scenario was uploaded on 2025-09-24 13:26:51 UTC
High score should now update without refresh... testing...
A new version of this scenario was uploaded on 2025-09-24 16:43:28 UTC
More puzzles and more fun streaks should happen now...
A new version of this scenario was uploaded on 2025-09-25 17:27:00 UTC
Some sparkle..
A new version of this scenario was uploaded on 2025-09-25 17:57:04 UTC
removed 1x1 dots from Classic / Today's
A new version of this scenario was uploaded on 2025-09-25 18:45:50 UTC
performance tweaks
A new version of this scenario was uploaded on 2025-09-26 14:50:38 UTC
test - may break - will fix in a few minute if it breaks :)
A new version of this scenario was uploaded on 2025-09-26 15:03:58 UTC
A new version of this scenario was uploaded on 2025-09-26 15:14:17 UTC
algo fix
A new version of this scenario was uploaded on 2025-09-26 15:20:14 UTC
should now use correct RNG routines again for a consistent daily game.
A new version of this scenario was uploaded on 2025-09-26 16:33:13 UTC
More algorithm tweaks.
A new version of this scenario was uploaded on 2025-09-26 16:35:32 UTC
shape fix not working?
A new version of this scenario was uploaded on 2025-09-27 02:41:08 UTC
Engine upgrades = big performance improvements.
A new version of this scenario was uploaded on 2025-09-27 02:44:44 UTC
hopefully fix what I broke .. while maintaining performance improvements?
A new version of this scenario was uploaded on 2025-09-27 02:48:58 UTC
A new version of this scenario was uploaded on 2025-09-27 02:56:27 UTC
A new version of this scenario was uploaded on 2025-09-27 03:16:59 UTC
A new version of this scenario was uploaded on 2025-09-27 11:34:49 UTC
performance tweaks
A new version of this scenario was uploaded on 2025-09-27 11:54:59 UTC
testing symbols
A new version of this scenario was uploaded on 2025-09-27 13:27:54 UTC
A new version of this scenario was uploaded on 2025-09-27 23:40:12 UTC
A new version of this scenario was uploaded on 2025-09-28 21:04:12 UTC
A new version of this scenario was uploaded on 2025-09-28 21:45:06 UTC
performance enhancement
A new version of this scenario was uploaded on 2025-09-29 20:45:06 UTC
lots of polish updates
A new version of this scenario was uploaded on 2025-09-30 13:31:39 UTC
Major improvement to Classic Mode - Hopefully it will be more fun and less murderous, without games going on forever... let me know what you think.
A new version of this scenario was uploaded on 2025-10-01 17:15:41 UTC
tons of engine upgrades and Cartographer Mode improvements (its not nearly finished, but you can see some of what I'm working on).
I know it's not working right now ... I'm trying to fix it but I'm having trouble. Update soon, hopefully.
A new version of this scenario was uploaded on 2025-10-08 03:37:01 UTC
Removed Filler... please fit!
A new version of this scenario was uploaded on 2025-10-08 18:47:23 UTC
Polish and bug fixes. Daily game should work well now and present a fun, fair and random puzzle (it's not trying to kill you like BlockBlast). Cartographer mode is in "early alpha" but most of the features are complete and I hope to have it actually playing like a game in the next few days.
A new version of this scenario was uploaded on 2025-10-09 17:16:22 UTC
Hopefully a fix to regular lag spikes onweb
A new version of this scenario was uploaded on 2025-10-09 18:30:23 UTC
more performance improvements - hopefully solve the lag spike
A new version of this scenario was uploaded on 2025-10-09 18:48:26 UTC
fixing the crash...
A new version of this scenario was uploaded on 2025-10-09 23:04:18 UTC
debugging the slowdowns...
A new version of this scenario was uploaded on 2025-10-10 02:00:15 UTC
The hunt for lag causing nonsense continues
A new version of this scenario was uploaded on 2025-10-10 06:21:54 UTC
Finally got to the bottom of the lag spikes ... I hope!
A new version of this scenario was uploaded on 2025-10-10 10:41:35 UTC
more targetted performance fixes
A new version of this scenario was uploaded on 2025-10-10 10:55:37 UTC
A new version of this scenario was uploaded on 2025-10-10 13:19:36 UTC
more shots at the lag ... please expllode lag... please explode.
A new version of this scenario was uploaded on 2025-10-10 14:29:00 UTC
performance fixes v99
bro this kinda sucked, i made my blocks where i only needed the long blocks to make them all dissapear, and it gives me humongous blocks and the game instantly ends because i lost. a REAL block blast type game gives u blocks based on what you have. pls fix this
Today's game works 100% (I'll patch it so the other modes either work or go away, but right now I'm working on another project..).
And "real" BlockBlast is a psychological masterpiece and not a real puzzle game at all. This is a puzzle game. You have to use logic and reasoning to decide the best balance between saving for larger clears and avoiding pollution, and everyone gets the same pieces so instead of complaining, go ahead and set a daily high score.
Cheers :)
Bro dis game so doo doo I lost and I'm so mad, make it better now you monkey, I own every single one of you and I will make you suffer if you don't make changes to this game!!!!!
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