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Comments for Super Meatcraft

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DonaldDuckDonaldDuck

2011/9/26

IO doesn't work within the gllery, I'll fix it in a second.
A new version of this scenario was uploaded on Mon Sep 26 03:07:12 UTC 2011 New class levelBuilder reads from locally stored data form instead of reading from text document. Basically just allowed execution in the gallery.
A new version of this scenario was uploaded on Mon Sep 26 03:07:59 UTC 2011 Updated Screenshot.
A new version of this scenario was uploaded on Mon Sep 26 03:13:40 UTC 2011 Loads next level after completion (only 1 level so far, just keeps loading it)
A new version of this scenario was uploaded on Mon Sep 26 06:02:33 UTC 2011 Enemy added - Patrols entire map trying to jump on to any possible platform. Other minor graphical changes.
I like the way the blocks all move at the end.
DonaldDuckDonaldDuck

2011/9/27

Thanks :) I used the SmoothMover and Vector classes made by Poul Henriksen and Michael Kolling.
A new version of this scenario was uploaded on Tue Sep 27 03:32:04 UTC 2011 Enemy update, coins added.
A new version of this scenario was uploaded on Tue Sep 27 05:56:34 UTC 2011 Bugfixes - Character jumping out of air fixed, Enemy detection error fixed. Next update should contain more levels if all goes smoothly.