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Comments for Super Meatcraft

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Busch2207Busch2207

2012/3/7

In the stash, you can't open the color menue, by pressing "shift"... Maybe try another key... And by entering the stash, when the objects are flying out, you still can't continue the game...
A new version of this scenario was uploaded on Thu Mar 08 05:04:06 UTC 2012 Inventory update Once you equip the pickaxe, you can use the corresponding a,s,w,d keys to mine through blocks.
DonaldDuckDonaldDuck

2012/3/8

Sorry, yeah. I changed the menu key to "o", the restart key to "r" and the inventory key to "e" I still have to fix the stash problem that you mentioned.
A new version of this scenario was uploaded on Thu Mar 08 15:11:50 UTC 2012 Stash problem fixed.
A new version of this scenario was uploaded on Fri Mar 09 04:58:57 UTC 2012 This game is getting an awful lot like Minecraft...
A new version of this scenario was uploaded on Fri Mar 09 05:07:35 UTC 2012 Reduced game size by 2000KB - Faster load time, worse sound quality.
A new version of this scenario was uploaded on Fri Mar 09 05:18:20 UTC 2012 Reduced load time further. Not too bad considering the amount of sound files. Next update will either have a ton of new levels or an inventory update.
A new version of this scenario was uploaded on Fri Mar 09 10:19:00 UTC 2012 Woodcutting. Level updates... You'll see.
A new version of this scenario was uploaded on Sat Mar 10 05:13:24 UTC 2012 Blocks are placeable (still full of glitches) Wood can be crafted. Fixed mining/woodcutting bug. New animal sounds. Level blending
A new version of this scenario was uploaded on Sat Mar 10 18:58:52 UTC 2012 Added damage system. Removed experience system. Fall damage.
A new version of this scenario was uploaded on Sat Mar 10 20:43:44 UTC 2012 Load time cut again. Bugfix.
A new version of this scenario was uploaded on Sat Mar 10 23:01:55 UTC 2012 Decreased game filesize by 50% Water in progress
A new version of this scenario was uploaded on Sun Mar 11 03:25:09 UTC 2012 Water update. Food in next update
A new version of this scenario was uploaded on Sun Mar 11 06:58:11 UTC 2012 Added food that can be obtained from the enemies (after purchasing boombox) Also fixed bugs with placing blocks.
A new version of this scenario was uploaded on Sun Mar 11 08:15:57 UTC 2012 Cave level. Another bugfix. New sounds
A new version of this scenario was uploaded on Sun Mar 11 16:32:10 UTC 2012 In anticipation of Greenfoot 2.2, a save/load has been introduced. Saves all data except inventory thus far.
A new version of this scenario was uploaded on Sun Mar 11 16:52:19 UTC 2012 Save/load edit
A new version of this scenario was uploaded on Sun Mar 11 20:49:03 UTC 2012 Intro animation! Music quality dropped as low as possible to ensure good load times.
A new version of this scenario was uploaded on Sun Mar 11 21:17:00 UTC 2012 Intro animation not working?
A new version of this scenario was uploaded on Sun Mar 11 21:29:18 UTC 2012 Hopefully fixed
A new version of this scenario was uploaded on Mon Mar 12 02:56:08 UTC 2012 Still having trouble with Gallery GIF reader
A new version of this scenario was uploaded on Mon Mar 12 02:58:43 UTC 2012 Still having trouble with Gallery GIF reader
A new version of this scenario was uploaded on Mon Mar 12 03:59:58 UTC 2012 Might have eradicated Java heap space error.......
A new version of this scenario was uploaded on Mon Mar 12 04:53:48 UTC 2012 Made scenario playable until I can resolve the intro problems
A new version of this scenario was uploaded on Mon Mar 12 18:13:14 UTC 2012 Broke down the intro. Maybe it plays now. Who knows?
DutaDuta

2012/3/12

Its working! :) I like the intro - it makes it more like super meatboy now :p This has progressed into a really good game - I'm just proud to have named it :L The only problem with the minecraft music is you get the occasional animal noise
A new version of this scenario was uploaded on Mon Mar 12 20:18:12 UTC 2012 Intro and transition animated gifs play now!
DonaldDuckDonaldDuck

2012/3/12

I actually added the animal noises, lol. It plays a random ambient noise every 300 (if I remember off the top of my head) act cycles. When you're in a cave, it makes cave noises instead of animal ones.
DutaDuta

2012/3/12

Oh fair enough :p not that it makes much difference but you could have a random spacing between the ambient noises - each time it plays a noise it works out the next spacing and counts down from there But yeah I'm really liking this now :)
DutaDuta

2012/3/12

I don't know if this is a normal problem, but I was just playing and suddenly (and only for a split second) the audio cracked loudly - with headphones on it hurt my ears a bit :L Then again it might be a CPU problem (I've got a program running atm calculating all the prime numbers between 2 and Integer.MAX_VALUE inclusive and writing them to a .txt file as it goes so that might be it). Then again I just checked CPU usage and its around 40-45% atm so its not like it ran out.. Maybe it was the audio looping round? I'll post again if it re-occurs
DutaDuta

2012/3/12

It happened again :p at what sounded like the same point - It might be a corrupted byte in the audio file or just a looping problem, I don't know
DonaldDuckDonaldDuck

2012/3/12

It's probably a sound file. I'll check it out
A new version of this scenario was uploaded on Tue Mar 13 05:35:24 UTC 2012 Updated the corrupted sound file. New levels. Time for a boss to be made...
Busch2207Busch2207

2012/3/14

Sometimes you get stuck on the elevators
DutaDuta

2012/3/14

Yeah I experienced that problem, however I could generally counter it through wall-jumps
A new version of this scenario was uploaded on Thu Mar 15 02:05:36 UTC 2012 I think I made a boss since last update... I can't remember
A new version of this scenario was uploaded on Sat May 19 06:46:10 UTC 2012 Some minor changes with boss etc.
stevedsteved

2012/5/19

There is a glitch where you go to a blank level when you go to the boss level
stevedsteved

2012/5/19

There is a glitch where you go to a blank level when you go to the boss level
A new version of this scenario was uploaded on Sat May 19 17:18:56 UTC 2012 Removed unfinished level, added a new stash item health upgrade.
It's the only good game on this website, in my opinion. Keep it up, man! :-)
DutaDuta

2012/6/6

@theprodigyfan, Can I point you in the direction of http://www.greenfoot.org/users/154
DonaldDuckDonaldDuck

2012/6/7

Thanks prodigy, but yes, there are many excellent games, scenarios and especially many talented users on the site. Builderboy and bourne are only a couple prime examples.
@DonaldDuck Okay, I'll check them out.
vigonatorvigonator

2012/7/9

how do you access the inventory and wgy do you even collect blocks?
vigonatorvigonator

2012/7/9

how do you access the inventory and wgy do you even collect blocks?
DonaldDuckDonaldDuck

2012/7/11

"e" on your keyboard opens the inventory, wasd dig in the corresponding direction (w digs up, d digs right, etc.) and also place the block in the held space in the corresponding direction.
OlgoOlgo

2012/7/12

very cool! the controls feel great
DonaldDuckDonaldDuck

2012/7/14

Thanks!
alexandar924alexandar924

2015/10/26

dude i opened this and had so many errors you should fix this cause i can't even play the game