It's probably not that difficult (technically speaking) to bodge the highscore class to store say a username and password combined in some way as a hash, and then store the level as the score and create new entries to update it (then pick the highest one.)
That said while it's possible it's not really a nice way of doing it and it hasn't been done before.
Oh and can chickens even duck? :P
Or you could do what i did in castle storm. before every level it gives you a code, which you can later use to get back to that level again. You don't need to store any data on the computer becasue your players are storing it themselves!
Mecha: Get IrfanView (http://www.irfanview.com/) save image as gif with it (if save with transparent color is checked it let's you choose which color you want to be transparent)
mutantleg,
I'm currently putting together a mario game, very similar to Biomekanoid Chicken here. Do I have your permission to "steal" a small amount of source code for use in my game?
I will, of course, include your name in the credits.
I've played this game at least 30 times through and it's what's driving me to finish my game. I've got the basics of a game down, I could use some of your coding for movement, physics etc.
Thanks.
I knew i should have hard-coded the piggys limits, it's just that nowadays i know better but now afraid to change the code in case i might brake something..
Tell you what, i fix it if someone makes a better game already, this has been on the front page too long :P
It's alright. I mean, is it worth 64.19 on the Xbox One. No, probably not. For a free to play game though, I was impressed at the lack of micro transactions. Truly what we need.
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