A new version of this scenario was uploaded on Sat May 07 21:12:30 UTC 2011
A new version of this scenario was uploaded on Sat May 07 21:18:14 UTC 2011
Now, two games in one!
A new version of this scenario was uploaded on Sun May 08 00:00:16 UTC 2011
A new version of this scenario was uploaded on Sun May 08 00:12:23 UTC 2011
A new version of this scenario was uploaded on Mon May 09 21:46:11 UTC 2011
Tried to make code easier, but lost some legal moves in process; had to go back to what I had.
A new version of this scenario was uploaded on Sat Aug 27 05:48:33 UTC 2011
Added notation.
Use "F1" or "/" for menu.
A new version of this scenario was uploaded on Sun Aug 28 02:36:40 UTC 2011
Initial screen-shot and scenario icon changed; plus minor fix related to menu.
I wonder if you could incorporate the gnu chess engine, like winboard does. Excellent work!.
A new version of this scenario was uploaded on Mon Aug 29 21:52:58 UTC 2011
Fixed glitch in 'en passant'.
A new version of this scenario was uploaded on Mon Aug 29 22:37:53 UTC 2011
Fixed glitch in 'en passant' and added piece promotion to the notation.
A new version of this scenario was uploaded on Wed Aug 31 20:38:08 UTC 2011
Was exiting findAttack() method too soon (under certain conditions). Corrected problem.
A new version of this scenario was uploaded on Thu Sep 01 01:26:38 UTC 2011
Widened notation area to allow more info in notation and right-adjusted move numbers.
A new version of this scenario was uploaded on Sat Sep 03 20:35:28 UTC 2011
Signals end of game; whether drawn game or win/lose.
A new version of this scenario was uploaded on Mon Sep 05 18:56:56 UTC 2011
Expanded menu. Added information panels.
A new version of this scenario was uploaded on Mon Sep 05 20:11:40 UTC 2011
Added info panels within the menu. Also, the menus run better than before.
A new version of this scenario was uploaded on Mon Sep 05 20:40:32 UTC 2011
Added info panels within the menus. Also menus run better now.
A new version of this scenario was uploaded on Wed Sep 07 02:38:27 UTC 2011
Expanded the panels to cover the board to make it easier to read. Plus, added a panel and re-worded one or two.
A new version of this scenario was uploaded on Wed Sep 14 00:40:43 UTC 2011
Internal reset of uploaded version was not working properly. Hoping that uploading again fixes.
Not sure I understand -- using the menu to reset the game or switch game works fine at home, but the uploaded scenario seems to want to 'stop' when these are used in 'Greenfoot'.
A new version of this scenario was uploaded on Thu Sep 15 03:35:55 UTC 2011
Re-applying last version to see if it works properly in Greenfoot.
On the menu, if you click 'show board notation' more than once, rather than toggling it on and off, it keeps applying it. Other than that, very nice :) Reminds me that I need to fix my draughts game (which looks quite similar) because I got the rules of draughts wrong when I made it (having not played the game in ages)
You are right, it would be a simple matter of changing the paint order, so the menu object is under to notations object. But you really do not want to be able to call the menu at all when the notations object is up. Therefore, I probably should have used 'rightClick' to initiate the menu object (that would avoid the calling of the menu object when the notations object is up). Unfortunately, the laptop I created it on crashed, and I do not have the files to correct anything.
There are a few other gliches that I have come across, also.
How can I use 'greenfoot1822994819051924242.jar' to "decompile" something that's on my computer?
Another question is how can I use it to "decompile" a sceneario as JetLennit suggested? He suggested to danpost to use it to get his source back from a scenario that only exists on the website, so how can it be used to decompile an uploaded scenario.
2011/8/28
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2017/4/9