i fixed up a bunch of stuff, but most importantly, this new version now has looping music. It's beta though, cause the midi player encounters a glitch if u click reset.
Wow, nice, but even when I exit the screen with the game on it, the music still seems to play even if no windows have greepwars playing lol, is that just me? also it starts playing even before the start button is pressed.
yeah that glitch won't go away unless you close the entire internet browser (not just tabs ;) ). I'm going to try to fix these glitches asap. Just wondering, is the game easy enough now? I managed to get to level 20 with enough ease i think (btw, is the music annoying? cause if it is, i can change it, and also there's a button at the top that lets you mute it.)
Nice work kenshinakh!
I still find the game a bit too difficult on hard, because of the way the drifting works. As I mentioned previously I think it is a minor bug in the calculation of the speed: When igniting the rocket, it seems like the rocket speeds up a bit in the direction the rocket is already drifting in (not the direction it is pointing). This means that when you are drifting towards an asteroid, turn around to speed up away from it, you will actually accelerate into the asteroid.
A new version of this scenario was uploaded on Thu Oct 30 05:39:28 UTC 2008
thanks.
I fixed up the glitch in the drifting now I think, and I also fixed the music loop error (well not perfectly but it does keep the midi from piling up continuously).
A new version of this scenario was uploaded on Thu Oct 30 05:48:06 UTC 2008
A new version of this scenario was uploaded on Thu Oct 30 05:54:28 UTC 2008
The drifting is almost fixed and it makes Hard much more playable. It now works as it should when firing the rocket in the forward direction, but if firing backwards (down arrow) the bug is still there.
A new version of this scenario was uploaded on Sat Nov 01 07:17:34 UTC 2008
Alright, I've fixed level 20 and up, before they weren't loading correctly. You can also now continue the game after dieing with all your stats restored correctly. The background changes are also now fixed.
A new feature is that you can now level jump. By that, you can enter a code to jump to a particular level. The auth code is give to at the start of every level and displays in the Sys: message box.
Good luck at level 20+... see what happens when you get there ;).
Thanks! I'll try to see if I can make it more entertaining ;)
Anyone got to level 20 +? Because I was hoping to make the game challenging enough, but easy enough to adapt to and have fun with.
I got to lvl 20 the regular way yay lol at lvl 30 something strange happens O.o theres asteroids and ships on the desert :O hmm very cool and intense :P and on the desert lvl maybe the txt and stats should be in a different color awesome game
i also got to lvl 20 (easy mode) the game lags significantly >< boss could be harder X) and having 4 greepships appear at once is overkill XD (unless you meant it that way o.o)
if i may, i suggest you take a little time to optimize. you have ample features and while they make your game simply INCREDIBLE, you have to find (a) way(s) to make sure your game will run smoothly.
also another suggestion: the codes for levels, either implement a pause function (ie press P to pause thing) or have them easily memorable (ie actual words rather than codes)
also, i'm guessing the powerups appear with a getRandomNumber(constant), but don't forget that as there are more asteroids in higher levels, the number of levelups become almost ridiculous (i had a 4 shot purple very bold star thingy that obliterated everything in its path sadly there was too much everything XD)
go through all the text displays and revize grammar (something in the lvl 20 intro if i remember correctly)
also you're getting that same problem again with the level code entry thing: the text boxes are like overlapping or something and it looks kinda unprofessional (i know for you you're at a point so far ahead that i can say "doesn't look professional" without seeming too critical :))
But other than those, the game seems pretty well balanced pre-lvl20 and the story line is good if a bit sparse. I also love how the BGimg changes in the second "season"
A new version of this scenario was uploaded on Fri Nov 14 08:31:43 UTC 2008
Thanks. Sorry about my slowness to fix the errors; my flash drive corrupted my project part way thru xD.
I fixed up a couple of things, and I think this version should be less laggy.
I really like the effects on the menu and the keyboard, but the latter doesn't appear to be working properly! Clicking on load level loads the keyboard on top of the menu which makes it difficult to see - perahps it'd be better on a seperate screen? And clicking on enter when a wrong code has been entered (such as with the default) seems to throw an exception.
A new version of this scenario was uploaded on Sat Nov 15 07:59:30 UTC 2008
A new version of this scenario was uploaded on Sat Nov 15 08:56:05 UTC 2008
thanks, I have completely (not really :) ) changed the way the menu reacts with the user. Now it should be much easier to navigate/use. I also reduced dead code (and files) to reduce loading time and efficiency.
A new version of this scenario was uploaded on Sun Nov 16 10:10:46 UTC 2008
I have ended the game at level 30 for now. I also uploaded my source code for you guys to look at. I'll refine the source code here and there to make it easier to read and give credit where it's due, but that's about it. The end of this game I guess ;).
Enjoy.
A new version of this scenario was uploaded on Mon Nov 17 02:04:45 UTC 2008
I think I may have fixed the lag problem. Please check if it lags on your computers. (btw, it will lag for one moment when a completely new object (meaning never been loaded b/4) is loaded into memory).
A new version of this scenario was uploaded on Wed Nov 19 02:38:39 UTC 2008
A new version of this scenario was uploaded on Wed Nov 26 08:28:28 UTC 2008
I've added a new game type in this scenario (a scrolling world air fighter simulation).
Also, the game should be a lot less laggy now that it reuses the actors that have died.
A new version of this scenario was uploaded on Wed Nov 26 08:41:34 UTC 2008
A new version of this scenario was uploaded on Thu Nov 27 04:01:22 UTC 2008
A new version of this scenario was uploaded on Thu Nov 27 04:35:12 UTC 2008
A new version of this scenario was uploaded on Thu Nov 27 06:39:05 UTC 2008
A new version of this scenario was uploaded on Mon Dec 01 00:14:49 UTC 2008
A new version of this scenario was uploaded on Tue Dec 02 06:33:16 UTC 2008
A new version of this scenario was uploaded on Wed Dec 03 06:51:17 UTC 2008
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